feat: 드로그 공통 보스 BT 프레임워크 정리

This commit is contained in:
2026-03-23 16:02:45 +09:00
parent 3ae3cbcac1
commit de2cb2194e
65 changed files with 4514 additions and 2374 deletions

View File

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using System;
using Colosseum;
using Colosseum.Combat;
using Colosseum.Enemy;
using Colosseum.Player;
using Unity.Behavior;
using Unity.Properties;
using UnityEngine;
using Action = Unity.Behavior.Action;
/// <summary>
/// 일정 반경 내에서 가장 가까운 다운 대상 플레이어를 선택하는 Behavior Action입니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Select Nearest Downed Target",
story: "[SearchRadius] [Target] ",
category: "Action",
id: "ee1146ad46ec4730acb4d6c883a5a771")]
public partial class SelectNearestDownedTargetAction : Action
{
[SerializeReference]
public BlackboardVariable<GameObject> Target;
[SerializeReference]
public BlackboardVariable<float> SearchRadius = new BlackboardVariable<float>(0f);
protected override Status OnStart()
{
float searchRadius = ResolveSearchRadius();
HitReactionController[] hitReactionControllers = UnityEngine.Object.FindObjectsByType<HitReactionController>(FindObjectsSortMode.None);
GameObject nearestTarget = null;
float nearestDistance = float.MaxValue;
for (int i = 0; i < hitReactionControllers.Length; i++)
{
HitReactionController controller = hitReactionControllers[i];
if (controller == null || !controller.IsDowned)
continue;
GameObject candidate = controller.gameObject;
if (candidate == null || !candidate.activeInHierarchy)
continue;
if (Team.IsSameTeam(GameObject, candidate))
continue;
IDamageable damageable = candidate.GetComponent<IDamageable>();
if (damageable != null && damageable.IsDead)
continue;
float distance = Vector3.Distance(GameObject.transform.position, candidate.transform.position);
if (distance > searchRadius || distance >= nearestDistance)
continue;
nearestDistance = distance;
nearestTarget = candidate;
}
if (nearestTarget == null)
return Status.Failure;
Target.Value = nearestTarget;
LogDebug($"다운 대상 선택: {nearestTarget.name}");
return Status.Success;
}
private float ResolveSearchRadius()
{
if (SearchRadius.Value > 0f)
return SearchRadius.Value;
BossCombatBehaviorContext context = GameObject.GetComponent<BossCombatBehaviorContext>();
if (context != null)
return context.PunishSearchRadius;
EnemyBase enemyBase = GameObject.GetComponent<EnemyBase>();
if (enemyBase != null && enemyBase.Data != null)
return enemyBase.Data.AttackRange + 4f;
return 6f;
}
private void LogDebug(string message)
{
BossCombatBehaviorContext context = GameObject.GetComponent<BossCombatBehaviorContext>();
context?.LogDebug(nameof(SelectNearestDownedTargetAction), message);
}
}