fix: Sidekick 에디터 자동 실행 방지
- Sidekick Character Tool과 Downloader가 메뉴 실행 시에만 열리도록 수동 실행 플래그를 추가 - 데이터베이스 초기화 실패 및 로딩 상태 null 참조 방어 처리 추가 - TMP 한글 폰트 에셋의 글리프/문자 테이블 갱신
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 936b212f6c1cb68aaab2cbd3180f4d7a
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guid: 272ca4c45d498854a9723b5a933c89ff
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -47,8 +47,9 @@ namespace Synty.SidekickCharacters
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private const string _BLEND_MUSCLE_NAME = "defaultBuff";
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private const string _BLEND_SHAPE_HEAVY_NAME = "defaultHeavy";
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private const string _BLEND_SHAPE_SKINNY_NAME = "defaultSkinny";
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private const string _AUTO_OPEN_STATE = "syntySkAutoOpenState";
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private const string _OUTPUT_MODEL_NAME = "Combined Character";
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private const string _AUTO_OPEN_STATE = "syntySkAutoOpenState";
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private const string _MANUAL_OPEN_SESSION_KEY = "syntySkManualOpenRequested";
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private const string _OUTPUT_MODEL_NAME = "Combined Character";
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private const string _PART_COUNT_BODY = " parts in library";
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private const string _TEXTURE_COLOR_NAME = "ColorMap.png";
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private const string _TEXTURE_METALLIC_NAME = "MetallicMap.png";
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@@ -181,27 +182,34 @@ namespace Synty.SidekickCharacters
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}
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/// <inheritdoc cref="OnDestroy" />
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private void OnDestroy()
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{
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if (_useAutoSaveAndLoad)
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{
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SerializedCharacter savedCharacter = CreateSerializedCharacter(_OUTPUT_MODEL_NAME);
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Serializer serializer = new Serializer();
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private void OnDestroy()
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{
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if (_useAutoSaveAndLoad && _currentSpecies != null && _currentCharacter != null)
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{
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SerializedCharacter savedCharacter = CreateSerializedCharacter(_OUTPUT_MODEL_NAME);
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Serializer serializer = new Serializer();
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string serializedCharacter = serializer.Serialize(savedCharacter);
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EditorPrefs.SetString(_AUTOSAVE_KEY, serializedCharacter);
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}
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// ensures we release the file lock on the database
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_dbManager.CloseConnection();
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}
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// ensures we release the file lock on the database
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_dbManager?.CloseConnection();
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}
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#if UNITY_EDITOR
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/// <inheritdoc cref="OnEnable" />
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private void OnEnable()
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{
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EditorApplication.playModeStateChanged += StateChange;
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EditorApplication.update += AnimationUpdate;
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}
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private void OnEnable()
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{
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if (!SessionState.GetBool(_MANUAL_OPEN_SESSION_KEY, false))
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{
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_useAutoSaveAndLoad = false;
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Close();
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return;
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}
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EditorApplication.playModeStateChanged += StateChange;
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EditorApplication.update += AnimationUpdate;
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}
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private void OnDisable()
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{
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@@ -211,7 +219,7 @@ namespace Synty.SidekickCharacters
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/// <inheritdoc cref="Update" />
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private void Update()
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{
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if (_loadingContent)
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if (_loadingContent && _loadingImage != null)
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{
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Vector3 rotation = _loadingImage.transform.rotation.eulerAngles;
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rotation += new Vector3(0, 0, 0.5f * Time.deltaTime);
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@@ -461,6 +469,7 @@ namespace Synty.SidekickCharacters
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public async void CreateGUI()
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{
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_loadingContent = true;
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_loadingImage = null;
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InitializeEditorWindow();
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_root = rootVisualElement;
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_root.Clear();
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@@ -469,10 +478,23 @@ namespace Synty.SidekickCharacters
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_root.styleSheets.Add(_editorStyle);
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}
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InitializeDatabase();
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try
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{
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InitializeDatabase();
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}
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catch (Exception ex)
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{
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_loadingContent = false;
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_dbManager?.CloseConnection();
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_dbManager = null;
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Debug.LogWarning($"Failed to initialize Sidekick database. Please check the database file.\n{ex.Message}");
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return;
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}
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// if we still can't connect, something's gone wrong, don't keep building the GUI
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if (_dbManager?.GetCurrentDbConnection() == null)
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{
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_loadingContent = false;
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return;
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}
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@@ -804,6 +826,7 @@ namespace Synty.SidekickCharacters
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}
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catch
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{
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_loadingContent = false;
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Debug.LogWarning("Failed to load tool data. Please try again.\nPlease note that data loading may take some time.");
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}
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}
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@@ -12,38 +12,11 @@ using UnityEngine;
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namespace Synty.SidekickCharacters.UI
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{
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[InitializeOnLoad]
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public static class MenuBootstrapController
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{
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private const string _AUTO_OPEN_STATE = "syntySkAutoOpenState";
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private const string _PREFS_CHECK_NAME = "syntySKCheckDependencies";
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private const string _MANUAL_OPEN_SESSION_KEY = "syntySkManualOpenRequested";
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private static ModularCharacterWindow _sidekickCharacterWindow;
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private static bool _openWindowOnStart = true;
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static MenuBootstrapController()
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{
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EditorApplication.update += OpenWindowOnStartup;
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}
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/// <summary>
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/// Opens the Character Creator window when Unity starts or the plugin is added to a project.
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/// </summary>
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private static void OpenWindowOnStartup()
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{
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_openWindowOnStart = EditorPrefs.GetBool(_AUTO_OPEN_STATE, true);
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EditorApplication.update -= OpenWindowOnStartup;
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if (_openWindowOnStart)
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{
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if (!SessionState.GetBool("FirstInitDone", false))
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{
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ShowSidekickCharacterWindow();
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SessionState.SetBool("FirstInitDone", true);
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}
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}
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}
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/// <summary>
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/// Creates the Sidekick Character Creator window and adds it to the toolbar.
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@@ -51,6 +24,7 @@ namespace Synty.SidekickCharacters.UI
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[MenuItem("Synty/Sidekick Character Tool")]
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public static void ShowSidekickCharacterWindow()
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{
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SessionState.SetBool(_MANUAL_OPEN_SESSION_KEY, true);
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FindSidekickCharacterWindow();
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_sidekickCharacterWindow.Show();
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}
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@@ -25,17 +25,24 @@ namespace Synty.SidekickCharacters
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private const string _PACKAGE_CACHE = "Assets/DownloadCache/Sidekicks.unitypackage";
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private const string _DB_PACKAGE_CACHE = "Assets/DownloadCache/SidekicksDatabase.unitypackage";
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private const string _VERSION_FILE = "Assets/External/Models/SidekickCharacters/Scripts/Editor/version.txt";
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private const string _VERSION_TAG = "\"tag_name\":";
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private const string _VERSION_KEY = "sk_current_tool_version";
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private const string _SIDEKICK_TOOL_MENU_ITEM = "Synty/Sidekick Character Tool";
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private const string _VERSION_TAG = "\"tag_name\":";
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private const string _VERSION_KEY = "sk_current_tool_version";
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private const string _SIDEKICK_TOOL_MENU_ITEM = "Synty/Sidekick Character Tool";
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private const string _MANUAL_OPEN_SESSION_KEY = "syntySkDownloaderManualOpenRequested";
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private string _version = "-";
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private Label _latestVersion;
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public void Awake()
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{
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BackgroundUpdateCheck();
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}
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public void Awake()
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{
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if (!SessionState.GetBool(_MANUAL_OPEN_SESSION_KEY, false))
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{
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Close();
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return;
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}
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BackgroundUpdateCheck();
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}
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public void CreateGUI()
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{
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@@ -287,23 +294,18 @@ namespace Synty.SidekickCharacters
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}
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}
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/// <summary>
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/// Creates an instance of the Downloader Tool, to allow checks for new versions on editor startup.
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/// </summary>
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[InitializeOnLoad]
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public static class DownloaderBackgroundService
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{
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private static ToolDownloader _instance;
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static DownloaderBackgroundService()
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{
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EditorApplication.update += CreateToolInstance;
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}
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static void CreateToolInstance()
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{
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EditorApplication.update -= CreateToolInstance;
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EditorWindow[] allWindows = Resources.FindObjectsOfTypeAll<EditorWindow>();
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/// <summary>
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/// 메뉴에서 요청한 경우에만 다운로더 도구를 생성하고 연다.
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/// </summary>
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public static class DownloaderBackgroundService
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{
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private const string _MANUAL_OPEN_SESSION_KEY = "syntySkDownloaderManualOpenRequested";
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private static ToolDownloader _instance;
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static void CreateToolInstance()
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{
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EditorWindow[] allWindows = Resources.FindObjectsOfTypeAll<EditorWindow>();
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// Filter the windows to find the one with the desired type name
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EditorWindow foundWindow = allWindows.FirstOrDefault(window => window.GetType().Name == "ToolDownloader");
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@@ -340,12 +342,13 @@ namespace Synty.SidekickCharacters
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_instance.Show();
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}
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[MenuItem("Synty/Sidekick Tool Downloader")]
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public static void ShowToolDownloaderWindow()
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{
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if (_instance == null)
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{
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CreateToolInstance();
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[MenuItem("Synty/Sidekick Tool Downloader")]
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public static void ShowToolDownloaderWindow()
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{
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SessionState.SetBool(_MANUAL_OPEN_SESSION_KEY, true);
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if (_instance == null)
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{
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CreateToolInstance();
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}
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_instance.Show();
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