chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/_Game/Scripts/Network/NetworkLauncher.cs
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45
Assets/_Game/Scripts/Network/NetworkLauncher.cs
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using UnityEngine;
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using Unity.Netcode;
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namespace Colosseum.Network
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{
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/// <summary>
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/// 네트워크 연결 관리 (Host/Client 시작)
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/// </summary>
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public class NetworkLauncher : MonoBehaviour
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{
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[Header("UI References")]
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[SerializeField] private GameObject connectionUI;
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private void Start()
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{
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// 게임 시작 시 UI 표시
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if (connectionUI != null)
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connectionUI.SetActive(true);
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}
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public void StartHost()
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{
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NetworkManager.Singleton.StartHost();
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HideConnectionUI();
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}
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public void StartClient()
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{
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NetworkManager.Singleton.StartClient();
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HideConnectionUI();
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}
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public void StartServer()
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{
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NetworkManager.Singleton.StartServer();
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HideConnectionUI();
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}
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private void HideConnectionUI()
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{
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if (connectionUI != null)
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connectionUI.SetActive(false);
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}
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}
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}
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