chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용

- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 19:08:27 +09:00
parent 309bf5f48b
commit c265f980db
17251 changed files with 2630777 additions and 206 deletions

View File

@@ -0,0 +1,24 @@
using System;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "StopMovement", story: "이동 정지", category: "Action", id: "1a0e2eb87421ed94502031790df56f37")]
public partial class StopMovementAction : Action
{
protected override Status OnStart()
{
UnityEngine.AI.NavMeshAgent agent = GameObject.GetComponent<UnityEngine.AI.NavMeshAgent>();
if (agent != null)
{
agent.isStopped = true;
}
return Status.Success;
}
}