chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/_Game/Models/Human-Custom.sk
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Assets/_Game/Models/Human-Custom.sk
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Assets/_Game/Models/Human-Custom.sk.meta
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Assets/_Game/Models/Human-Custom.sk.meta
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Assets/_Game/Models/Model_Enemy_TestBoss.prefab
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Assets/_Game/Models/Model_Enemy_TestBoss.prefab
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Assets/_Game/Models/Model_Enemy_TestBoss.prefab.meta
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Assets/_Game/Models/Model_Player_Base.prefab
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Assets/_Game/Models/Model_Player_Base.prefab
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Assets/_Game/Models/Model_Player_Base.prefab.meta
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Assets/_Game/Models/Model_Weapon_검.fbx
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Assets/_Game/Models/Model_Weapon_검.fbx
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