chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용

- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 19:08:27 +09:00
parent 309bf5f48b
commit c265f980db
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.FantasyWarriorHUD.Samples
{
/// <summary>
/// Animates the UVs of a raw image for a scrolling background effect.
/// </summary>
public class SampleScrollUV : MonoBehaviour
{
[Header("References")]
public RawImage rawImage;
[Header("Parameters")]
public Vector2 speed = new Vector2(1, 0);
public Vector2 size = new Vector2(256, 256);
private void Awake()
{
if (rawImage == null)
{
rawImage = GetComponent<RawImage>();
}
}
private void Reset()
{
rawImage = GetComponent<RawImage>();
}
private void Update()
{
Vector2 calculatedSizeBasedOnScreen = new Vector2(
rawImage.rectTransform.rect.width / size.x,
rawImage.rectTransform.rect.height / size.y
);
rawImage.uvRect = new Rect(
rawImage.uvRect.position + (speed * Time.deltaTime),
calculatedSizeBasedOnScreen
);
}
}
}