chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs
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Assets/External/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs
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using UnityEngine;
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namespace TMPro.Examples
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{
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public class TMP_TextEventCheck : MonoBehaviour
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{
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public TMP_TextEventHandler TextEventHandler;
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private TMP_Text m_TextComponent;
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void OnEnable()
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{
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if (TextEventHandler != null)
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{
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// Get a reference to the text component
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m_TextComponent = TextEventHandler.GetComponent<TMP_Text>();
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TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection);
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TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection);
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TextEventHandler.onWordSelection.AddListener(OnWordSelection);
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TextEventHandler.onLineSelection.AddListener(OnLineSelection);
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TextEventHandler.onLinkSelection.AddListener(OnLinkSelection);
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}
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}
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void OnDisable()
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{
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if (TextEventHandler != null)
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{
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TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection);
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TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection);
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TextEventHandler.onWordSelection.RemoveListener(OnWordSelection);
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TextEventHandler.onLineSelection.RemoveListener(OnLineSelection);
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TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection);
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}
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}
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void OnCharacterSelection(char c, int index)
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{
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Debug.Log("Character [" + c + "] at Index: " + index + " has been selected.");
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}
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void OnSpriteSelection(char c, int index)
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{
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Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected.");
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}
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void OnWordSelection(string word, int firstCharacterIndex, int length)
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{
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Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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}
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void OnLineSelection(string lineText, int firstCharacterIndex, int length)
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{
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Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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}
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void OnLinkSelection(string linkID, string linkText, int linkIndex)
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{
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if (m_TextComponent != null)
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{
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TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex];
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}
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Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected.");
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}
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}
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}
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