chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs
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Assets/External/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs
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using UnityEngine;
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using System;
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namespace TMPro
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{
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/// <summary>
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/// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
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/// </summary>
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[Serializable]
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//[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)]
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public class TMP_DigitValidator : TMP_InputValidator
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{
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// Custom text input validation function
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public override char Validate(ref string text, ref int pos, char ch)
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{
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if (ch >= '0' && ch <= '9')
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{
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text += ch;
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pos += 1;
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return ch;
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}
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return (char)0;
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}
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}
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}
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