chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta
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Assets/External/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta
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fileFormatVersion: 2
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guid: 50f52f9274434ecfb34dd87f0836f323
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labels:
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- Mesh
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- Text
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- Rendering
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- TextMesh
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- TextMeshPro
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- Font
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- Dynamic
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- Pro
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- Fonts
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- Advanced
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- GUI
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- Scene
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- Styles
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- Style
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- Layout
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- Atlas
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- Kerning
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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