chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta
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Assets/External/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta
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fileFormatVersion: 2
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guid: 5dd49b3eacc540408c98eee0de38e0f1
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timeCreated: 1484171297
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licenseType: Pro
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TrueTypeFontImporter:
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serializedVersion: 2
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 1
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characterPadding: 0
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includeFontData: 1
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use2xBehaviour: 0
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fontNames: []
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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