chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
24
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/PartUtils.cs
vendored
Normal file
24
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/PartUtils.cs
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Synty.SidekickCharacters.Utils
|
||||
{
|
||||
public static class PartUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks if a given part is a base part or not.
|
||||
/// </summary>
|
||||
/// <param name="partName">The name of the part to check.</param>
|
||||
/// <returns>true if it is a base part; otherwise false</returns>
|
||||
public static bool IsBaseSpeciesPart(string partName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(partName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return partName.Contains("_BASE_");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user