chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/PartGroupUtils.cs
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Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/PartGroupUtils.cs
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using Synty.SidekickCharacters.Enums;
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using System;
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using System.Collections.Generic;
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namespace Synty.SidekickCharacters.Utils
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{
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/// <summary>
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/// A collection of utility methods related to operations on PartGroup enum values.
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/// </summary>
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public static class PartGroupUtils
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{
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/// <summary>
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/// Get the part types that the given part group contains
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/// </summary>
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/// <param name="basePartGroup">The part group to get the types of</param>
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/// <returns>A List of part types that belongs to this PartGroup</returns>
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/// <exception cref="ArgumentOutOfRangeException">Thrown if the part group is unrecognised</exception>
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public static List<CharacterPartType> GetPartTypes(this PartGroup basePartGroup)
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{
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switch (basePartGroup)
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{
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case PartGroup.Head:
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return new List<CharacterPartType>
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{
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CharacterPartType.Head,
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CharacterPartType.Hair,
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CharacterPartType.EyebrowLeft,
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CharacterPartType.EyebrowRight,
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CharacterPartType.EyeLeft,
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CharacterPartType.EyeRight,
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CharacterPartType.EarLeft,
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CharacterPartType.EarRight,
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CharacterPartType.FacialHair,
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CharacterPartType.AttachmentHead,
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CharacterPartType.AttachmentFace,
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CharacterPartType.Nose,
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CharacterPartType.Teeth,
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CharacterPartType.Tongue,
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};
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case PartGroup.UpperBody:
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return new List<CharacterPartType>
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{
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CharacterPartType.Torso,
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CharacterPartType.ArmUpperLeft,
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CharacterPartType.ArmUpperRight,
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CharacterPartType.ArmLowerLeft,
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CharacterPartType.ArmLowerRight,
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CharacterPartType.HandLeft,
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CharacterPartType.HandRight,
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CharacterPartType.AttachmentBack,
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CharacterPartType.AttachmentShoulderLeft,
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CharacterPartType.AttachmentShoulderRight,
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CharacterPartType.AttachmentElbowLeft,
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CharacterPartType.AttachmentElbowRight,
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CharacterPartType.Wrap,
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// CharacterPartType.AttachmentHandLeft,
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// CharacterPartType.AttachmentHandRight,
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};
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case PartGroup.LowerBody:
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return new List<CharacterPartType>
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{
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CharacterPartType.Hips,
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CharacterPartType.LegLeft,
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CharacterPartType.LegRight,
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CharacterPartType.FootLeft,
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CharacterPartType.FootRight,
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CharacterPartType.AttachmentHipsFront,
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CharacterPartType.AttachmentHipsBack,
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CharacterPartType.AttachmentHipsLeft,
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CharacterPartType.AttachmentHipsRight,
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CharacterPartType.AttachmentKneeLeft,
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CharacterPartType.AttachmentKneeRight,
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};
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default:
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throw new ArgumentOutOfRangeException(nameof(basePartGroup), basePartGroup, null);
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}
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}
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}
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}
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