chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
32
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Serialization/SerializedPart.cs
vendored
Normal file
32
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Serialization/SerializedPart.cs
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
|
||||
//
|
||||
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
|
||||
// available at: https://syntystore.com/pages/end-user-licence-agreement
|
||||
//
|
||||
// For additional details, see the LICENSE.MD file bundled with this software.
|
||||
|
||||
using Synty.SidekickCharacters.Enums;
|
||||
using System;
|
||||
|
||||
namespace Synty.SidekickCharacters.Serialization
|
||||
{
|
||||
[Serializable]
|
||||
public class SerializedPart
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public CharacterPartType PartType { get; set; }
|
||||
public string PartVersion { get; set; }
|
||||
|
||||
public SerializedPart()
|
||||
{
|
||||
}
|
||||
|
||||
public SerializedPart(string name, CharacterPartType partType, string partVersion)
|
||||
{
|
||||
Name = name;
|
||||
PartType = partType;
|
||||
PartVersion = partVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user