chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/Models/SidekickCharacters/Scripts/Runtime/Serialization/SerializedCharacter.cs
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Assets/External/Models/SidekickCharacters/Scripts/Runtime/Serialization/SerializedCharacter.cs
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using System;
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using System.Collections.Generic;
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namespace Synty.SidekickCharacters.Serialization
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{
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[Serializable]
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public class SerializedCharacter
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{
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public string Name { get; set; }
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public int Species { get; set; }
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public List<SerializedPart> Parts { get; set; }
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public SerializedColorSet ColorSet { get; set; }
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public List<SerializedColorRow> ColorRows { get; set; }
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public SerializedBlendShapeValues BlendShapes { get; set; } = new SerializedBlendShapeValues();
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public SerializedCharacter()
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{
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}
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}
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}
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