chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용

- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 19:08:27 +09:00
parent 309bf5f48b
commit c265f980db
17251 changed files with 2630777 additions and 206 deletions

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using SQLite;
using System;
namespace Synty.SidekickCharacters.Database.DTO
{
[Table("sk_vdata")]
public class SidekickDBVersion
{
[PrimaryKey, AutoIncrement, Column("id")]
public int ID { get; set; }
[Column("semantic_version")]
public string SemanticVersion { get; set; }
[Column("update_time")]
public DateTime LastUpdated { get; set; }
/// <summary>
/// Updates or Inserts this item in the Database.
/// </summary>
/// <param name="dbManager">The database manager to use.</param>
public int Save(DatabaseManager dbManager)
{
if (ID <= 0)
{
dbManager.GetCurrentDbConnection().Insert(this);
// in theory this could return a different ID, but in practice it's highly unlikely
ID = (int) SQLite3.LastInsertRowid(dbManager.GetCurrentDbConnection().Handle);
}
dbManager.GetCurrentDbConnection().Update(this);
return ID;
}
}
}