chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using SQLite;
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using System.Collections.Generic;
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namespace Synty.SidekickCharacters.Database.DTO
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{
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[Table("sk_body_shape_preset")]
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public class SidekickBodyShapePreset
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{
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[PrimaryKey]
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[AutoIncrement]
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[Column("id")]
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public int ID { get; set; }
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[Column("name")]
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public string Name { get; set; }
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[Column("body_type")]
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public int BodyType { get; set; }
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[Column("body_size")]
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public int BodySize { get; set; }
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[Column("musculature")]
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public int Musculature { get; set; }
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/// <summary>
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/// Gets a list of all the Preset Body Shape in the database.
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/// </summary>
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/// <param name="dbManager">The Database Manager to use.</param>
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/// <returns>A list of all Preset Body Shapes in the database.</returns>
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public static List<SidekickBodyShapePreset> GetAll(DatabaseManager dbManager)
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{
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return dbManager.GetCurrentDbConnection().Table<SidekickBodyShapePreset>().ToList();
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}
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/// <summary>
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/// Gets a specific Preset Body Shape by its database ID.
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/// </summary>
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/// <param name="dbManager">The Database Manager to use.</param>
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/// <param name="id">The id of the required Preset Body Shape.</param>
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/// <returns>The specific Preset Body Shape if it exists; otherwise null.</returns>
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public static SidekickBodyShapePreset GetByID(DatabaseManager dbManager, int id)
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{
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return dbManager.GetCurrentDbConnection().Get<SidekickBodyShapePreset>(id);
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}
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/// <summary>
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/// Updates or Inserts this item in the Database.
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/// </summary>
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/// <param name="dbManager">The database manager to use.</param>
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public int Save(DatabaseManager dbManager)
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{
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if (ID < 0)
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{
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dbManager.GetCurrentDbConnection().Insert(this);
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// in theory this could return a different ID, but in practice it's highly unlikely
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ID = (int) SQLite3.LastInsertRowid(dbManager.GetCurrentDbConnection().Handle);
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}
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dbManager.GetCurrentDbConnection().Update(this);
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return ID;
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}
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/// <summary>
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/// Deletes this item from the database
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/// </summary>
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/// <param name="dbManager">The database manager to use.</param>
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public void Delete(DatabaseManager dbManager)
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{
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dbManager.GetCurrentDbConnection().Delete<SidekickBodyShapePreset>(ID);
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}
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}
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}
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