chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용

- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 19:08:27 +09:00
parent 309bf5f48b
commit c265f980db
17251 changed files with 2630777 additions and 206 deletions

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
namespace Synty.SidekickCharacters
{
public class DatabaseUpdateController
{
// This class is no longer required, and will be deleted in the future.
// Included as an empty class to remove code dependencies to allow for deletion without causing project errors.
}
}

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Synty.SidekickCharacters.UI
{
[InitializeOnLoad]
public static class MenuBootstrapController
{
private const string _AUTO_OPEN_STATE = "syntySkAutoOpenState";
private const string _PREFS_CHECK_NAME = "syntySKCheckDependencies";
private static ModularCharacterWindow _sidekickCharacterWindow;
private static bool _openWindowOnStart = true;
static MenuBootstrapController()
{
EditorApplication.update += OpenWindowOnStartup;
}
/// <summary>
/// Opens the Character Creator window when Unity starts or the plugin is added to a project.
/// </summary>
private static void OpenWindowOnStartup()
{
_openWindowOnStart = EditorPrefs.GetBool(_AUTO_OPEN_STATE, true);
EditorApplication.update -= OpenWindowOnStartup;
if (_openWindowOnStart)
{
if (!SessionState.GetBool("FirstInitDone", false))
{
ShowSidekickCharacterWindow();
SessionState.SetBool("FirstInitDone", true);
}
}
}
/// <summary>
/// Creates the Sidekick Character Creator window and adds it to the toolbar.
/// </summary>
[MenuItem("Synty/Sidekick Character Tool")]
public static void ShowSidekickCharacterWindow()
{
FindSidekickCharacterWindow();
_sidekickCharacterWindow.Show();
}
/// <summary>
/// Find the existing Sidekick Character Creator window, or create one if it doesn't exist
/// </summary>
private static void FindSidekickCharacterWindow()
{
if (_sidekickCharacterWindow != null)
{
return;
}
_sidekickCharacterWindow = EditorWindow.GetWindow<ModularCharacterWindow>("Sidekick Character Tool");
_sidekickCharacterWindow.minSize = new Vector2(600, 600);
}
}
}
#endif

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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using Synty.SidekickCharacters.Enums;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Synty.SidekickCharacters.Synty.SidekickCharacters.Scripts.Editor.UI
{
public class PartTypeControls
{
public CharacterPartType PartType;
public Button ClearButton;
public Button PreviousButton;
public Button NextButton;
public Button RandomButton;
public PopupField<string> PartDropdown;
public PartTypeControls()
{
}
public PartTypeControls(CharacterPartType partType, Button clearButton, Button previousButton, Button nextButton, Button randomButton, PopupField<string> partDropdown)
{
PartType = partType;
ClearButton = clearButton;
PreviousButton = previousButton;
NextButton = nextButton;
RandomButton = randomButton;
PartDropdown = partDropdown;
}
public void UpdateControls()
{
PartDropdown.SetEnabled(PartDropdown.choices.Count > 0);
if (PartType != CharacterPartType.Wrap)
{
ClearButton.SetEnabled(PartDropdown.value != "None");
}
else
{
ClearButton.SetEnabled(false);
if (string.IsNullOrEmpty(PartDropdown.value))
{
PartDropdown.SetEnabled(false);
}
}
if (PartDropdown.choices.Count > 1)
{
PreviousButton.SetEnabled(PartDropdown.index >= 1);
NextButton.SetEnabled(PartDropdown.index < PartDropdown.choices.Count - 1);
}
else
{
PreviousButton.SetEnabled(false);
NextButton.SetEnabled(false);
}
RandomButton.SetEnabled(PartDropdown.choices.Count > 2);
}
public void UpdateDropdownValues(List<string> newValues)
{
PartDropdown.choices = newValues;
PartDropdown.MarkDirtyRepaint();
}
public void SetPartDropdownValue(string value)
{
PartDropdown.value = value;
}
public void RandomisePartDropdownValue()
{
int lowValue = PartType == CharacterPartType.Wrap ? 0 : 1;
PartDropdown.index = Random.Range(lowValue, PartDropdown.choices.Count);
}
}
}

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