chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/Models/SidekickCharacters/Scripts/Editor/Network/UrlManager.cs
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Assets/External/Models/SidekickCharacters/Scripts/Editor/Network/UrlManager.cs
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.Net;
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using UnityEngine.Networking;
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namespace Synty.SidekickCharacters.Network
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{
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/// <summary>
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/// Manages all URLs used in the application to communicate with the Synty API.
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/// </summary>
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internal static class UrlManager
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{
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// Base URL
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private const string _BASE_URL = "https://api.syntystudios.com/";
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// API version we're connecting to
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private const int _API_VERSION = 1;
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// API URLs
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private const string _API_GET_DB_UPDATE = "sidekick-database";
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/// <summary>
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/// Creates a new POST request built from the provided URL and form data with the api key added into the header if required.
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/// </summary>
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/// <param name="url">The URL to attach the post request to.</param>
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/// <param name="formData">Any form data to attach to the request.</param>
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/// <param name="apiKey">The api key to use, if required.</param>
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/// <returns>A <c>UnityWebRequest.POST</c> with the given details.</returns>
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public static UnityWebRequest CreatePostRequest(string url, List<IMultipartFormSection> formData, string apiKey = "")
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{
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UnityWebRequest webRequest = UnityWebRequest.Post(url, formData);
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if (apiKey != "")
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{
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webRequest.SetRequestHeader("Authorization", "Bearer " + apiKey);
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}
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return webRequest;
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}
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/// <summary>
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/// Creates a new GET request built from the provided URL with the api key added into the header if required.
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/// </summary>
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/// <param name="url">The URL to attach the post request to.</param>
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/// <param name="apiKey">The api key to use, if required.</param>
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/// <returns>A <c>UnityWebRequest.GET</c> with the given details.</returns>
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public static UnityWebRequest CreateGetRequest(string url, string apiKey = "")
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{
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UnityWebRequest webRequest = UnityWebRequest.Get(url);
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if (apiKey != "")
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{
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webRequest.SetRequestHeader("Authorization", "Bearer " + apiKey);
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}
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return webRequest;
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}
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/// <summary>
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/// Returns the base API URL.
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/// </summary>
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/// <returns>The base API URL.</returns>
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private static string GetBaseUrl()
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{
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return _BASE_URL + "api/v" + _API_VERSION + "/";
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}
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/// <summary>
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/// Gets the Sidekick DB update URL.
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/// </summary>
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/// <returns>The Sidekick DB URL.</returns>
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public static string GetDbUpdateUrl()
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{
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// TODO : do we still need this encoding?
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// As this URL contains "unsafe" characters, we encode them first.
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return GetBaseUrl() + WebUtility.UrlEncode(_API_GET_DB_UPDATE);
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}
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}
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}
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#endif
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Assets/External/Models/SidekickCharacters/Scripts/Editor/Network/UrlManager.cs.meta
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Assets/External/Models/SidekickCharacters/Scripts/Editor/Network/UrlManager.cs.meta
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fileFormatVersion: 2
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guid: 49e26bea33a6414183d894f7dd6f0db0
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timeCreated: 1715237455
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