chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Tests/Editor.meta
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Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Tests/Editor.meta
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{
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"name": "Gilzoide.SqliteNet.Tests.Editor",
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"rootNamespace": "Gilzoide.SqliteNet.Tests.Editor",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"Gilzoide.SqliteNet"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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/*
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* Copyright (c) 2024 Gil Barbosa Reis
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using NUnit.Framework;
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using SQLite;
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namespace Gilzoide.SqliteNet.Tests.Editor
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{
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public class TestSerialization
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{
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private class Row
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{
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[PrimaryKey]
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public int Id { get; set; }
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public int Value { get; set; }
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}
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[Test, TestCase(100)]
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public void TestSQLiteSerialization(int quantity)
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{
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byte[] serializedDatabase;
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using(var db = new SQLiteConnection(""))
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{
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db.CreateTable<Row>();
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for (int i = 0; i < quantity; i++)
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{
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int added = db.Insert(new Row
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{
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Id = i,
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Value = i,
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});
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Assert.That(added, Is.EqualTo(1));
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}
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serializedDatabase = db.Serialize();
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}
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Assert.That(serializedDatabase, Is.Not.Null);
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using(var db = new SQLiteConnection(""))
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{
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db.Deserialize(serializedDatabase, flags: SQLite3.DeserializeFlags.ReadOnly);
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for (int i = 0; i < quantity; i++)
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{
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Row row = db.Table<Row>().Where(r => r.Id == i).FirstOrDefault();
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Assert.That(row, Is.Not.Null, $"Couldn't find row {i}");
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Assert.That(row.Id, Is.EqualTo(row.Value));
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}
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}
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}
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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