chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용

- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 19:08:27 +09:00
parent 309bf5f48b
commit c265f980db
17251 changed files with 2630777 additions and 206 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generic_SimpleTranslate : MonoBehaviour
{
public bool moveX;
public float moveXSpeed = 2f;
public bool moveY;
public float moveYSpeed = 2f;
public bool moveZ;
public float moveZSpeed = 2f;
void Update()
{
if (moveX == true)
{
transform.Translate(Vector3.left * Time.deltaTime * moveXSpeed);
}
if (moveY == true)
{
transform.Translate(Vector3.up * Time.deltaTime * moveYSpeed);
}
if (moveZ == true)
{
transform.Translate(Vector3.back * Time.deltaTime * moveZSpeed);
}
}
}