refactor: FBX 애니메이션 클립 독립 .anim 추출 및 자동 등록 시스템 구축

- FBX 내장 AnimationClip을 개별 .anim 파일로 추출하는 에디터 툴 추가 (AnimationClipExtractor)
  - 스킬/보스/AnimatorController에서 참조 중인 클립만 선택적 추출
  - 추출 후 모든 참조(SkillData, BossPhaseData, AnimatorController)를 .anim으로 자동 relink
  - 추출 완료된 FBX 자동 삭제 (참조 안전성 검증 포함)
- SkillController: registeredClips를 OnValidate에서 _Player_ 이름 기반 자동 등록
- PlayerSkillInput: skillSlots를 OnValidate에서 _Skill_Player_ 이름 기반 자동 등록
- 38개 FBX 삭제, 40+개 .anim 파일로 교체 완료
This commit is contained in:
2026-04-02 11:01:50 +09:00
parent affb241e85
commit bd99283f17
172 changed files with 2243595 additions and 195561 deletions

View File

@@ -1,4 +1,4 @@
%YAML 1.1
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
@@ -15,13 +15,24 @@ MonoBehaviour:
skillName: "\uC2A4\uC719"
description:
icon: {fileID: 0}
skillClip: {fileID: -242498254790479478, guid: 585e8961b6c6e9f4ba96bdb4ffb2cbc3, type: 3}
endClip: {fileID: 3627526391332626453, guid: 39aaec38fc96c4842b972f1e991e5a46, type: 3}
skillRole: 1
activationType: 1
baseTypes: 0
skillClip: {fileID: 7400000, guid: 58847e89d27d1b140b1075bba68445c0, type: 2}
endClip: {fileID: 7400000, guid: 6e73cca667dfcd4499c84d1b6ba9d531, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 2
castStartEffects: []
effects:
- {fileID: 11400000, guid: 94b0f3305cea88c458a56783a486340e, type: 2}
- {fileID: 11400000, guid: e9d73ea9d8f4462ab5d2f2d844eef2ab, type: 2}
- {fileID: 0}