refactor: FBX 애니메이션 클립 독립 .anim 추출 및 자동 등록 시스템 구축
- FBX 내장 AnimationClip을 개별 .anim 파일로 추출하는 에디터 툴 추가 (AnimationClipExtractor) - 스킬/보스/AnimatorController에서 참조 중인 클립만 선택적 추출 - 추출 후 모든 참조(SkillData, BossPhaseData, AnimatorController)를 .anim으로 자동 relink - 추출 완료된 FBX 자동 삭제 (참조 안전성 검증 포함) - SkillController: registeredClips를 OnValidate에서 _Player_ 이름 기반 자동 등록 - PlayerSkillInput: skillSlots를 OnValidate에서 _Skill_Player_ 이름 기반 자동 등록 - 38개 FBX 삭제, 40+개 .anim 파일로 교체 완료
This commit is contained in:
101308
Assets/_Game/Animations/A_MOD_SWD_Attack_HeavyCombo01A_RM_Neut.anim
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101308
Assets/_Game/Animations/A_MOD_SWD_Attack_HeavyCombo01A_RM_Neut.anim
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74160
Assets/_Game/Animations/Anim_Common_Idle_검.anim
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74160
Assets/_Game/Animations/Anim_Common_Idle_검.anim
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Assets/_Game/Animations/Anim_Common_Idle_검.anim.meta
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72472
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72472
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38348
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37249
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40432
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35526
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||||
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|
||||
parentName: IndexFinger_01
|
||||
position: {x: 0.0001083448, y: 0.040936172, z: -4.440892e-16}
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||||
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||||
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||||
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||||
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|
||||
parentName: IndexFinger_03
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||||
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||||
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||||
parentName: Finger_01
|
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scale: {x: 1.0000005, y: 1.0000006, z: 0.9999999}
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parentName: Finger_02
|
||||
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parentName: Elbow_R
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parentName: Hand_R
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parentName: Thumb_01_1
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position: {x: -0.0020193702, y: 0.06363735, z: 0.0020211332}
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- name: Thumb_03_1
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parentName: Thumb_02_1
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- name: IndexFinger_01_1
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parentName: Hand_R
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rotation: {x: 0.0828682, y: 0.0018372887, z: -0.0074912393, w: 0.99653065}
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scale: {x: 0.99999994, y: 1.0000002, z: 1.0000005}
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- name: IndexFinger_02_1
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parentName: IndexFinger_01_1
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position: {x: -0.0009464423, y: 0.040924966, z: -0.00000004956748}
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parentName: IndexFinger_02_1
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||||
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||||
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parentName: Finger_03_1
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- name: Prop_R
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parentName: Hand_R
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scale: {x: 0.9999998, y: 1, z: 0.9999996}
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||||
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rotation: {x: -0.0034534438, y: -0.0900133, z: 0.9954848, w: -0.029928027}
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- name: LowerLeg_R
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parentName: UpperLeg_R
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rotation: {x: -0.008797092, y: 0.0010323543, z: -0.02787968, w: 0.9995721}
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- name: Ankle_R
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rotation: {x: 0.47960785, y: -0.014286114, z: 0.0033239266, w: 0.8773604}
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scale: {x: 1.0000006, y: 1.0000002, z: 1.0000002}
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- name: Ball_R
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parentName: Ankle_R
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- name: Toes_R
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||||
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||||
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|
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||||
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animationType: 3
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humanoidOversampling: 1
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avatarSetup: 2
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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||||
importBlendShapeDeformPercent: 1
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54240
Assets/_Game/Animations/Anim_Player_도발.anim
Normal file
54240
Assets/_Game/Animations/Anim_Player_도발.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/_Game/Animations/Anim_Player_도발.anim.meta
Normal file
8
Assets/_Game/Animations/Anim_Player_도발.anim.meta
Normal file
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
101308
Assets/_Game/Animations/Anim_Player_돌려베기.anim
Normal file
101308
Assets/_Game/Animations/Anim_Player_돌려베기.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/_Game/Animations/Anim_Player_돌려베기.anim.meta
Normal file
8
Assets/_Game/Animations/Anim_Player_돌려베기.anim.meta
Normal file
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
77278
Assets/_Game/Animations/Anim_Player_돌려베기_End.anim
Normal file
77278
Assets/_Game/Animations/Anim_Player_돌려베기_End.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/_Game/Animations/Anim_Player_돌려베기_End.anim.meta
Normal file
8
Assets/_Game/Animations/Anim_Player_돌려베기_End.anim.meta
Normal file
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
26538
Assets/_Game/Animations/Anim_Player_방어태세.anim
Normal file
26538
Assets/_Game/Animations/Anim_Player_방어태세.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/_Game/Animations/Anim_Player_방어태세.anim.meta
Normal file
8
Assets/_Game/Animations/Anim_Player_방어태세.anim.meta
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user