feat: 채널링 빔 스킬 시스템 구현 및 PolygonParticleFX VFX 에셋 추가
- SkillData: 채널링 필드 추가 (지속시간, 틱 간격, 틱/종료 효과, VFX 프리팹, 마운트 경로, 크기 배율) - SkillController: 채널링 상태 관리 (Start/Update/End), VFX 생성/파괴, 틱 효과 주기 발동, 버튼 해제로 중단 - SkillEffect: Beam(원통) 범위 판정 추가 (OverlapCapsule), 디버그 시각화 - PlayerSkillInput: 스킬 취소(canceled) 이벤트 구독 → 채널링 중단 통지 - SkillLoadoutEntry: 채널링 틱/종료 효과 수집 메서드 추가 - 스킬 데이터/이펙트/애니메이션/VFX 에셋 추가 (채널링 스킬용) - PolygonParticleFX VFX 에셋 패키지 추가 (Materials, Models, Prefabs, Textures, Scenes)
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Assets/External/VFX/PolygonParticleFX/Scenes/Demo.unity
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Assets/External/VFX/PolygonParticleFX/Scenes/Demo.unity
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Assets/External/VFX/PolygonParticleFX/Scenes/Demo.unity.meta
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Assets/External/VFX/PolygonParticleFX/Scenes/Pivot_Spin.anim
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Assets/External/VFX/PolygonParticleFX/Scenes/Pivot_Spin.anim
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Assets/External/VFX/PolygonParticleFX/Scenes/Pivot_Spin.anim.meta
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