feat: 채널링 빔 스킬 시스템 구현 및 PolygonParticleFX VFX 에셋 추가
- SkillData: 채널링 필드 추가 (지속시간, 틱 간격, 틱/종료 효과, VFX 프리팹, 마운트 경로, 크기 배율) - SkillController: 채널링 상태 관리 (Start/Update/End), VFX 생성/파괴, 틱 효과 주기 발동, 버튼 해제로 중단 - SkillEffect: Beam(원통) 범위 판정 추가 (OverlapCapsule), 디버그 시각화 - PlayerSkillInput: 스킬 취소(canceled) 이벤트 구독 → 채널링 중단 통지 - SkillLoadoutEntry: 채널링 틱/종료 효과 수집 메서드 추가 - 스킬 데이터/이펙트/애니메이션/VFX 에셋 추가 (채널링 스킬용) - PolygonParticleFX VFX 에셋 패키지 추가 (Materials, Models, Prefabs, Textures, Scenes)
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Assets/External/VFX/PolygonParticleFX/Models/SM_LightRayRound 1.fbx.meta
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Assets/External/VFX/PolygonParticleFX/Models/SM_LightRayRound 1.fbx.meta
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timeCreated: 1588299394
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licenseType: Store
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ModelImporter:
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serializedVersion: 21
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fileIDToRecycleName:
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100000: Light_Shaft_Base
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100002: Light_Shaft_Manip
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100004: Null
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100006: SM_LightRay_Round
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100008: //RootNode
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400000: Light_Shaft_Base
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400002: Light_Shaft_Manip
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400004: Null
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400006: SM_LightRay_Round
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400008: //RootNode
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4300000: SM_LightRay_Round
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9500000: //RootNode
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13700000: SM_LightRay_Round
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materials:
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materialName: 0
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materialSearch: 1
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animations:
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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meshes:
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humanDescription:
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serializedVersion: 2
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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rootMotionBoneName:
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