[AI] Behavior Actions 시스템 추가

Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-11 17:52:16 +09:00
parent 035a87e032
commit a8e8e59c29
30 changed files with 588 additions and 0 deletions

View File

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using System;
using UnityEngine;
using Unity.Behavior;
using Unity.Properties;
using Condition = Unity.Behavior.Condition;
namespace Colosseum.AI.BehaviorActions.Conditions
{
/// <summary>
/// 무작위 확률로 성공/실패를 반환합니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Random Chance", story: "Random chance of [Chance] percent", category: "Utility")]
public partial class RandomChanceCondition : Condition
{
[SerializeReference]
public BlackboardVariable<float> Chance = new BlackboardVariable<float>(50f);
public override bool IsTrue()
{
float roll = UnityEngine.Random.Range(0f, 100f);
return roll <= Chance.Value;
}
}
}