[AI] Behavior Actions 시스템 추가
Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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using System;
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using UnityEngine;
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using Unity.Behavior;
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using Unity.Properties;
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using Condition = Unity.Behavior.Condition;
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namespace Colosseum.AI.BehaviorActions.Conditions
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{
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/// <summary>
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/// 타겟이 지정된 거리 내에 있는지 확인합니다.
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/// </summary>
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[Serializable, GeneratePropertyBag]
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[NodeDescription(name: "Is In Range", story: "Is [Target] within [Range] distance", category: "Combat")]
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public partial class IsInRangeCondition : Condition
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{
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[SerializeReference]
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public BlackboardVariable<GameObject> Target;
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[SerializeReference]
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public BlackboardVariable<float> Range = new BlackboardVariable<float>(2f);
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public override bool IsTrue()
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{
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if (Target.Value == null)
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{
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return false;
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}
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float distance = Vector3.Distance(GameObject.transform.position, Target.Value.transform.position);
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return distance <= Range.Value;
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}
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}
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}
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