[AI] Behavior Actions 시스템 추가

Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-11 17:52:16 +09:00
parent 035a87e032
commit a8e8e59c29
30 changed files with 588 additions and 0 deletions

View File

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using System;
using UnityEngine;
using Unity.Behavior;
using Unity.Properties;
using Condition = Unity.Behavior.Condition;
namespace Colosseum.AI.BehaviorActions.Conditions
{
/// <summary>
/// 타겟이 공격 사거리 내에 있는지 확인합니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Is In Attack Range", story: "Is [Target] within [Range]", category: "Combat")]
public partial class IsInAttackRangeCondition : Condition
{
[SerializeReference]
public BlackboardVariable<GameObject> Target;
[SerializeReference]
public BlackboardVariable<float> Range = new BlackboardVariable<float>(2f);
public override bool IsTrue()
{
if (Target.Value == null)
{
return false;
}
float distance = Vector3.Distance(
GameObject.transform.position,
Target.Value.transform.position
);
return distance <= Range.Value;
}
}
}