[AI] Behavior Actions 시스템 추가

Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-11 17:52:16 +09:00
parent 035a87e032
commit a8e8e59c29
30 changed files with 588 additions and 0 deletions

View File

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using System;
using Unity.Behavior;
using UnityEngine;
using UnityEngine.EventSystems;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "SetAnimatorTrigger", story: "애니메이션 [트리거] ", category: "Action", id: "bfef104cbd43df3d01f24570a4caa8ed")]
public partial class SetAnimatorTriggerAction : Action
{
[SerializeReference]
public BlackboardVariable<string> TriggerName = new BlackboardVariable<string>("");
protected override Status OnStart()
{
if (string.IsNullOrEmpty(TriggerName.Value))
{
return Status.Failure;
}
Animator animator = GameObject.GetComponentInChildren<Animator>();
if (animator == null)
{
return Status.Failure;
}
animator.SetTrigger(TriggerName.Value);
return Status.Success;
}
}