fix: 드로그 패턴 애니메이션 재생 끊김 수정

- BT 재평가 중에도 패턴 실행 상태를 보존하도록 보스 패턴 액션과 런타임 상태를 조정했다.
- 스킬 컨트롤러에서 동일 프레임 종료 판정을 막아 패턴 내 다음 스킬이 즉시 잘리는 문제를 수정했다.
- 드로그 BT, 패턴/스킬 데이터, 애니메이션 클립과 컨트롤러를 현재 검증된 재생 구성으로 정리했다.
- 자연 발동 기준으로 콤보-기본기2 재생 시간을 재검증해 클립 길이와 실제 재생 간격이 맞는 것을 확인했다.
This commit is contained in:
2026-04-12 05:44:54 +09:00
parent 12a481b596
commit 9fd231626b
40 changed files with 598072 additions and 425361 deletions

View File

@@ -161,7 +161,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -4652545120162758660}
m_Position: {x: 290, y: 180, z: 0}
m_Position: {x: 480, y: 230, z: 0}
- serializedVersion: 1
m_State: {fileID: -2487449162152911812}
m_Position: {x: -220, y: 350, z: 0}
@@ -454,30 +454,6 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Override
m_StateMachine: {fileID: -8724618498758723359}
m_Mask: {fileID: 31900000, guid: d878cc26c0d6449d2ad2c0ed02c73eca, type: 2}
m_Motions:
- serializedVersion: 2
m_State: {fileID: 0}
m_Motion: {fileID: -1601098376034012026, guid: 86ec0c0d77d3fcd47b879e206e9b492c, type: 3}
- serializedVersion: 2
m_State: {fileID: -4652545120162758660}
m_Motion: {fileID: 691025228808474260, guid: f24af721b97fadb4ba0f82937853e9f7, type: 3}
- serializedVersion: 2
m_State: {fileID: -2487449162152911812}
m_Motion: {fileID: 8640942340808133859, guid: 235e9fb2014c3044ba826dd0e71987a4, type: 3}
- serializedVersion: 2
m_State: {fileID: 0}
m_Motion: {fileID: 9143937929783346939, guid: 92dc2765bff93f540a4433ac13713d72, type: 3}
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: 0
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &1582555298472611487
AnimatorState:
serializedVersion: 6
@@ -493,7 +469,7 @@ AnimatorState:
- {fileID: 2459631991574308566}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_IKOnFeet: 1
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0