feat: 회피 상태와 스킬 시작 판정 분리
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@@ -91,6 +91,10 @@ namespace Colosseum.Player
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GUILayout.BeginVertical();
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GUILayout.Label($"사망 상태: {(networkController != null && networkController.IsDead ? "Dead" : "Alive")}");
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if (TryGetComponent<PlayerActionState>(out var actionState))
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{
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GUILayout.Label($"회피 상태: {(actionState.IsEvading ? "Evading" : "Idle")} / 이동:{actionState.CanMove} / 스킬:{actionState.CanUseSkills}");
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}
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GUILayout.Label("입력 예시: 기절 / Data_Abnormality_Player_Stun / 0");
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GUI.SetNextControlName("AbnormalityInputField");
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