feat: 회피 상태와 스킬 시작 판정 분리

This commit is contained in:
2026-03-19 18:51:41 +09:00
parent 1adfd61d97
commit 9f27d87c0e
7 changed files with 118 additions and 26 deletions

View File

@@ -91,6 +91,10 @@ namespace Colosseum.Player
GUILayout.BeginVertical();
GUILayout.Label($"사망 상태: {(networkController != null && networkController.IsDead ? "Dead" : "Alive")}");
if (TryGetComponent<PlayerActionState>(out var actionState))
{
GUILayout.Label($"회피 상태: {(actionState.IsEvading ? "Evading" : "Idle")} / 이동:{actionState.CanMove} / 스킬:{actionState.CanUseSkills}");
}
GUILayout.Label("입력 예시: 기절 / Data_Abnormality_Player_Stun / 0");
GUI.SetNextControlName("AbnormalityInputField");