feat: 플레이어 다운 및 넉백 피격 반응 추가

- HitReactionController로 다운과 넉백 전용 로직을 분리
- 다운 시작, 루프, 회복 애니메이션과 DownEffect를 연결
- 행동 상태와 스킬 취소가 피격 반응과 연동되도록 정리
- 자동 검증 러너에 다운 및 넉백 검증을 추가
This commit is contained in:
2026-03-19 23:35:51 +09:00
parent a65ba77931
commit 9791b11d13
29 changed files with 7108 additions and 55 deletions

View File

@@ -22,6 +22,9 @@ namespace Colosseum.Player
[Tooltip("스킬 실행 관리자")]
[SerializeField] private SkillController skillController;
[Tooltip("피격 제어 관리자")]
[SerializeField] private HitReactionController hitReactionController;
[Tooltip("관전 관리자")]
[SerializeField] private PlayerSpectator spectator;
@@ -35,6 +38,11 @@ namespace Colosseum.Player
/// </summary>
public bool IsStunned => abnormalityManager != null && abnormalityManager.IsStunned;
/// <summary>
/// 다운 상태 여부
/// </summary>
public bool IsDowned => hitReactionController != null && hitReactionController.IsDowned;
/// <summary>
/// 침묵 상태 여부
/// </summary>
@@ -68,17 +76,17 @@ namespace Colosseum.Player
/// <summary>
/// 플레이어가 직접 이동 입력을 사용할 수 있는지 여부
/// </summary>
public bool CanMove => CanReceiveInput && !IsStunned && !BlocksMovementForCurrentSkill();
public bool CanMove => CanReceiveInput && !IsStunned && !IsDowned && !BlocksMovementForCurrentSkill();
/// <summary>
/// 점프 가능 여부
/// </summary>
public bool CanJump => CanReceiveInput && !IsStunned && !BlocksJumpForCurrentSkill();
public bool CanJump => CanReceiveInput && !IsStunned && !IsDowned && !BlocksJumpForCurrentSkill();
/// <summary>
/// 일반 스킬 시작 가능 여부
/// </summary>
public bool CanUseSkills => CanReceiveInput && !IsStunned && !IsSilenced && !BlocksSkillUseForCurrentSkill();
public bool CanUseSkills => CanReceiveInput && !IsStunned && !IsDowned && !IsSilenced && !BlocksSkillUseForCurrentSkill();
/// <summary>
/// 특정 스킬의 시작 가능 여부.
@@ -89,7 +97,7 @@ namespace Colosseum.Player
if (skill == null)
return false;
if (!CanReceiveInput || IsStunned || IsSilenced)
if (!CanReceiveInput || IsStunned || IsDowned || IsSilenced)
return false;
return !BlocksSkillUseForCurrentSkill();
@@ -102,7 +110,7 @@ namespace Colosseum.Player
{
get
{
if (!CanReceiveInput || IsStunned)
if (!CanReceiveInput || IsStunned || IsDowned)
return 0f;
return abnormalityManager != null ? abnormalityManager.MoveSpeedMultiplier : 1f;
@@ -117,6 +125,8 @@ namespace Colosseum.Player
abnormalityManager = GetComponent<AbnormalityManager>();
if (skillController == null)
skillController = GetComponent<SkillController>();
if (hitReactionController == null)
hitReactionController = GetOrCreateHitReactionController();
if (spectator == null)
spectator = GetComponentInChildren<PlayerSpectator>();
}
@@ -144,5 +154,14 @@ namespace Colosseum.Player
return CurrentSkill == null || CurrentSkill.BlockOtherSkillsWhileCasting;
}
private HitReactionController GetOrCreateHitReactionController()
{
HitReactionController foundController = GetComponent<HitReactionController>();
if (foundController != null)
return foundController;
return gameObject.AddComponent<HitReactionController>();
}
}
}