[Skills] 부채꼴 범위 판정 및 디버그 시각화 추가

- AreaShapeType enum 추가 (Sphere, Fan)
- 부채꼴 설정: 원점 거리, 반지름, 좌우 각도
- 런타임 범위 시각화 (Scene 뷰)
- 스킬 에셋 파일 구조 정리
This commit is contained in:
2026-03-10 14:34:36 +09:00
parent 0286237b98
commit 975572db46
9 changed files with 162 additions and 3 deletions

View File

@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: Melee_Slash_0
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
description:
damageAmount: 10
damageType: Physical

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e23fca57309ab2b4faa5c380118cd07e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: