feat: 젬 이상상태 및 수치형 보정 확장

- SkillGemData와 SkillLoadoutEntry를 확장해 자기 강화/적중 이상상태와 피해·회복·보호막·위협 배율을 해석하도록 정리
- SkillController와 SkillEffect 경로를 보강해 cast start 이상상태, on-hit 이상상태, 반복 시전, 출력 보정이 실제 효과에 반영되도록 연결
- 강인함/약화 테스트 젬과 자기강화/적중이상/상태복합 프리셋, 디버그 메뉴를 추가해 젬 조합 검증 경로를 보강
- 런타임에서 약화 디버프 적용, 강인함+약화 동시 적용, 파쇄/수호/도전자 보정값 해석을 확인
This commit is contained in:
2026-03-26 13:40:06 +09:00
parent 78dbbbf88d
commit 8a1f11d134
28 changed files with 799 additions and 21 deletions

View File

@@ -2,6 +2,8 @@ using System.Collections.Generic;
using UnityEngine;
using Colosseum.Abnormalities;
namespace Colosseum.Skills
{
/// <summary>
@@ -156,6 +158,26 @@ namespace Colosseum.Skills
return Mathf.Max(0.05f, resolved);
}
public float GetResolvedDamageMultiplier()
{
return GetResolvedScalarMultiplier(gem => gem.DamageMultiplier);
}
public float GetResolvedHealMultiplier()
{
return GetResolvedScalarMultiplier(gem => gem.HealMultiplier);
}
public float GetResolvedShieldMultiplier()
{
return GetResolvedScalarMultiplier(gem => gem.ShieldMultiplier);
}
public float GetResolvedThreatMultiplier()
{
return GetResolvedScalarMultiplier(gem => gem.ThreatMultiplier);
}
public int GetResolvedRepeatCount()
{
if (baseSkill == null)
@@ -210,6 +232,26 @@ namespace Colosseum.Skills
}
}
public void CollectCastStartAbnormalities(List<AbnormalityData> destination)
{
if (destination == null || socketedGems == null)
return;
for (int i = 0; i < socketedGems.Length; i++)
{
SkillGemData gem = socketedGems[i];
if (gem == null || gem.SelfAbnormalities == null)
continue;
for (int j = 0; j < gem.SelfAbnormalities.Count; j++)
{
AbnormalityData abnormality = gem.SelfAbnormalities[j];
if (abnormality != null)
destination.Add(abnormality);
}
}
}
public void CollectTriggeredEffects(Dictionary<int, List<SkillEffect>> destination)
{
if (destination == null)
@@ -254,6 +296,35 @@ namespace Colosseum.Skills
}
}
public void CollectTriggeredAbnormalities(Dictionary<int, List<AbnormalityData>> destination)
{
if (destination == null || socketedGems == null)
return;
for (int i = 0; i < socketedGems.Length; i++)
{
SkillGemData gem = socketedGems[i];
if (gem == null || gem.OnHitAbnormalities == null)
continue;
for (int j = 0; j < gem.OnHitAbnormalities.Count; j++)
{
SkillGemTriggeredAbnormalityEntry entry = gem.OnHitAbnormalities[j];
if (entry == null || entry.Abnormalities == null)
continue;
for (int k = 0; k < entry.Abnormalities.Count; k++)
{
AbnormalityData abnormality = entry.Abnormalities[k];
if (abnormality == null)
continue;
AddTriggeredAbnormality(destination, entry.TriggerIndex, abnormality);
}
}
}
}
private static void AddTriggeredEffect(Dictionary<int, List<SkillEffect>> destination, int triggerIndex, SkillEffect effect)
{
if (!destination.TryGetValue(triggerIndex, out List<SkillEffect> effectList))
@@ -264,5 +335,75 @@ namespace Colosseum.Skills
effectList.Add(effect);
}
private static void AddTriggeredAbnormality(Dictionary<int, List<AbnormalityData>> destination, int triggerIndex, AbnormalityData abnormality)
{
if (!destination.TryGetValue(triggerIndex, out List<AbnormalityData> abnormalityList))
{
abnormalityList = new List<AbnormalityData>();
destination.Add(triggerIndex, abnormalityList);
}
abnormalityList.Add(abnormality);
}
private float GetResolvedScalarMultiplier(System.Func<SkillGemData, float> selector)
{
if (baseSkill == null)
return 1f;
float resolved = 1f;
if (socketedGems == null)
return resolved;
for (int i = 0; i < socketedGems.Length; i++)
{
SkillGemData gem = socketedGems[i];
if (gem == null)
continue;
resolved *= Mathf.Max(0f, selector(gem));
}
return resolved;
}
}
/// <summary>
/// 현재 시전 중인 스킬 로드아웃의 젬 보정값을 안전하게 조회하는 유틸리티입니다.
/// </summary>
public static class SkillRuntimeModifierUtility
{
public static float GetDamageMultiplier(GameObject caster)
{
return GetCurrentLoadout(caster)?.GetResolvedDamageMultiplier() ?? 1f;
}
public static float GetHealMultiplier(GameObject caster)
{
return GetCurrentLoadout(caster)?.GetResolvedHealMultiplier() ?? 1f;
}
public static float GetShieldMultiplier(GameObject caster)
{
return GetCurrentLoadout(caster)?.GetResolvedShieldMultiplier() ?? 1f;
}
public static float GetThreatMultiplier(GameObject caster)
{
return GetCurrentLoadout(caster)?.GetResolvedThreatMultiplier() ?? 1f;
}
private static SkillLoadoutEntry GetCurrentLoadout(GameObject caster)
{
if (caster == null)
return null;
SkillController skillController = caster.GetComponent<SkillController>();
if (skillController == null)
return null;
return skillController.CurrentLoadoutEntry;
}
}
}