feat: 젬 이상상태 및 수치형 보정 확장

- SkillGemData와 SkillLoadoutEntry를 확장해 자기 강화/적중 이상상태와 피해·회복·보호막·위협 배율을 해석하도록 정리
- SkillController와 SkillEffect 경로를 보강해 cast start 이상상태, on-hit 이상상태, 반복 시전, 출력 보정이 실제 효과에 반영되도록 연결
- 강인함/약화 테스트 젬과 자기강화/적중이상/상태복합 프리셋, 디버그 메뉴를 추가해 젬 조합 검증 경로를 보강
- 런타임에서 약화 디버프 적용, 강인함+약화 동시 적용, 파쇄/수호/도전자 보정값 해석을 확인
This commit is contained in:
2026-03-26 13:40:06 +09:00
parent 78dbbbf88d
commit 8a1f11d134
28 changed files with 799 additions and 21 deletions

View File

@@ -4,6 +4,7 @@ using UnityEngine;
using Colosseum.Combat;
using Colosseum.Enemy;
using Colosseum.Skills;
namespace Colosseum.Skills.Effects
{
@@ -62,13 +63,14 @@ namespace Colosseum.Skills.Effects
if (selfThreatMultiplier <= 0f || selfThreatMultiplierDuration <= 0f)
return;
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
ThreatController threatController = caster.GetComponent<ThreatController>();
if (threatController == null)
{
threatController = caster.AddComponent<ThreatController>();
}
threatController.ApplyThreatMultiplier(selfThreatMultiplier, selfThreatMultiplierDuration);
threatController.ApplyThreatMultiplier(selfThreatMultiplier * resolvedThreatMultiplier, selfThreatMultiplierDuration);
}
private void ApplyTauntThreat(EnemyBase enemy, GameObject caster)
@@ -76,11 +78,14 @@ namespace Colosseum.Skills.Effects
if (enemy == null || caster == null || !enemy.UseThreatSystem)
return;
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
GameObject highestThreatTarget = enemy.GetHighestThreatTarget();
float highestThreat = highestThreatTarget != null ? enemy.GetThreat(highestThreatTarget) : 0f;
float currentCasterThreat = enemy.GetThreat(caster);
float desiredThreat = Mathf.Max(currentCasterThreat + flatThreatAmount, highestThreat + threatLeadBonus + flatThreatAmount);
float resolvedFlatThreat = flatThreatAmount * resolvedThreatMultiplier;
float resolvedLeadBonus = threatLeadBonus * resolvedThreatMultiplier;
float desiredThreat = Mathf.Max(currentCasterThreat + resolvedFlatThreat, highestThreat + resolvedLeadBonus + resolvedFlatThreat);
enemy.SetThreat(caster, desiredThreat);
CombatBalanceTracker.RecordThreat(caster, Mathf.Max(0f, desiredThreat - currentCasterThreat));
}