feat: 플레이어 이상상태 HUD 표시 및 디버그 보강

- AbnormalityData에 UI 표시 여부 플래그를 추가하고 이상상태 목록 UI가 이를 반영하도록 정리
- PlayerHUD가 로컬 플레이어의 이상상태 요약 문자열을 런타임에 자동 생성해 표시하도록 확장
- 디버그 메뉴에 기절, 침묵, 집행자의 낙인 적용과 HUD 요약 로그 기능을 추가
- TMP 한글 폰트를 HUD 요약에 재사용하고 관련 폰트 아틀라스를 갱신
- Unity 리프레시, 빌드, 집행자의 낙인 HUD 출력 로그로 동작 검증
This commit is contained in:
2026-03-25 00:05:23 +09:00
parent 42970af621
commit 7a62e6c631
15 changed files with 276 additions and 6033 deletions

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 1 duration: 1
level: 1 level: 1
isDebuff: 0 isDebuff: 0
showInUI: 0
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 3 duration: 3
level: 1 level: 1
isDebuff: 1 isDebuff: 1
showInUI: 1
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 2 duration: 2
level: 1 level: 1
isDebuff: 1 isDebuff: 1
showInUI: 1
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 4 duration: 4
level: 1 level: 1
isDebuff: 0 isDebuff: 0
showInUI: 1
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 0 duration: 0
level: 1 level: 1
isDebuff: 1 isDebuff: 1
showInUI: 1
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 1.5 duration: 1.5
level: 1 level: 1
isDebuff: 0 isDebuff: 0
showInUI: 1
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

View File

@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 10 duration: 10
level: 1 level: 1
isDebuff: 0 isDebuff: 0
showInUI: 0
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

View File

@@ -17,6 +17,7 @@ MonoBehaviour:
duration: 10 duration: 10
level: 1 level: 1
isDebuff: 1 isDebuff: 1
showInUI: 0
statModifiers: [] statModifiers: []
periodicInterval: 0 periodicInterval: 0
periodicValue: 0 periodicValue: 0

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@@ -65,6 +65,9 @@ namespace Colosseum.Abnormalities
[Tooltip("디버프 여부")] [Tooltip("디버프 여부")]
public bool isDebuff = false; public bool isDebuff = false;
[Tooltip("플레이어 HUD의 이상상태 UI에 표시할지 여부")]
public bool showInUI = true;
[Header("스탯 수정자")] [Header("스탯 수정자")]
[Tooltip("스탯에 적용할 수정자 목록")] [Tooltip("스탯에 적용할 수정자 목록")]
public List<AbnormalityStatModifier> statModifiers = new List<AbnormalityStatModifier>(); public List<AbnormalityStatModifier> statModifiers = new List<AbnormalityStatModifier>();

View File

@@ -3,6 +3,8 @@ using System.Text;
using Colosseum.Enemy; using Colosseum.Enemy;
using Colosseum.Player; using Colosseum.Player;
using Colosseum.Skills; using Colosseum.Skills;
using Colosseum.UI;
using Colosseum.Abnormalities;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@@ -18,6 +20,9 @@ namespace Colosseum.Editor
private const string HealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset"; private const string HealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset";
private const string AreaHealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset"; private const string AreaHealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset";
private const string ShieldSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset"; private const string ShieldSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset";
private const string StunAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Stun.asset";
private const string SilenceAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Silence.asset";
private const string MarkAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_집행자의낙인.asset";
[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 3")] [MenuItem("Tools/Colosseum/Debug/Cast Local Skill 3")]
private static void CastLocalSkill3() private static void CastLocalSkill3()
@@ -129,6 +134,43 @@ namespace Colosseum.Editor
Debug.Log($"[Debug] 보스 위협 요약\n{builder}"); Debug.Log($"[Debug] 보스 위협 요약\n{builder}");
} }
[MenuItem("Tools/Colosseum/Debug/Apply Local Stun")]
private static void ApplyLocalStun()
{
ApplyLocalAbnormality(StunAbnormalityPath);
}
[MenuItem("Tools/Colosseum/Debug/Apply Local Silence")]
private static void ApplyLocalSilence()
{
ApplyLocalAbnormality(SilenceAbnormalityPath);
}
[MenuItem("Tools/Colosseum/Debug/Apply Local Mark")]
private static void ApplyLocalMark()
{
ApplyLocalAbnormality(MarkAbnormalityPath);
}
[MenuItem("Tools/Colosseum/Debug/Log HUD Abnormality Summary")]
private static void LogHudAbnormalitySummary()
{
if (!EditorApplication.isPlaying)
{
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
return;
}
PlayerHUD playerHud = Object.FindFirstObjectByType<PlayerHUD>();
if (playerHud == null)
{
Debug.LogWarning("[Debug] PlayerHUD를 찾지 못했습니다.");
return;
}
Debug.Log($"[Debug] HUD 이상상태 요약 | {playerHud.CurrentAbnormalitySummary}");
}
private static PlayerSkillInput FindLocalSkillInput() private static PlayerSkillInput FindLocalSkillInput()
{ {
PlayerSkillInput[] skillInputs = Object.FindObjectsByType<PlayerSkillInput>(FindObjectsInactive.Exclude, FindObjectsSortMode.None); PlayerSkillInput[] skillInputs = Object.FindObjectsByType<PlayerSkillInput>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
@@ -153,6 +195,17 @@ namespace Colosseum.Editor
return null; return null;
} }
private static AbnormalityManager FindLocalAbnormalityManager()
{
PlayerNetworkController localNetworkController = FindLocalNetworkController();
if (localNetworkController == null)
{
return null;
}
return localNetworkController.GetComponent<AbnormalityManager>();
}
private static void CastLocalSkill(int slotIndex) private static void CastLocalSkill(int slotIndex)
{ {
if (!EditorApplication.isPlaying) if (!EditorApplication.isPlaying)
@@ -196,5 +249,30 @@ namespace Colosseum.Editor
localSkillInput.SetSkill(TemporaryDebugSlotIndex, skill); localSkillInput.SetSkill(TemporaryDebugSlotIndex, skill);
localSkillInput.DebugCastSkill(TemporaryDebugSlotIndex); localSkillInput.DebugCastSkill(TemporaryDebugSlotIndex);
} }
private static void ApplyLocalAbnormality(string assetPath)
{
if (!EditorApplication.isPlaying)
{
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
return;
}
AbnormalityManager abnormalityManager = FindLocalAbnormalityManager();
if (abnormalityManager == null)
{
Debug.LogWarning("[Debug] 로컬 AbnormalityManager를 찾지 못했습니다.");
return;
}
AbnormalityData abnormality = AssetDatabase.LoadAssetAtPath<AbnormalityData>(assetPath);
if (abnormality == null)
{
Debug.LogWarning($"[Debug] 이상상태 에셋을 찾지 못했습니다: {assetPath}");
return;
}
abnormalityManager.ApplyAbnormality(abnormality, abnormalityManager.gameObject);
}
} }
} }

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@@ -237,6 +237,9 @@ namespace Colosseum.UI
foreach (var abnormality in abnormalities) foreach (var abnormality in abnormalities)
{ {
if (abnormality?.Data == null || !abnormality.Data.showInUI)
continue;
var slot = GetSlot(); var slot = GetSlot();
if (slot == null) continue; if (slot == null) continue;

View File

@@ -1,11 +1,17 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine; using UnityEngine;
using TMPro;
using Colosseum.Abnormalities;
using Colosseum.Player; using Colosseum.Player;
namespace Colosseum.UI namespace Colosseum.UI
{ {
/// <summary> /// <summary>
/// 플레이어 HUD - 체력/마나 바 관리 /// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
/// </summary> /// </summary>
public class PlayerHUD : MonoBehaviour public class PlayerHUD : MonoBehaviour
{ {
@@ -13,11 +19,27 @@ namespace Colosseum.UI
[SerializeField] private StatBar healthBar; [SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar; [SerializeField] private StatBar manaBar;
[Header("Abnormality Summary")]
[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
[SerializeField] private TMP_Text abnormalitySummaryText;
[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
[SerializeField] private bool autoCreateAbnormalitySummary = true;
[Header("Target")] [Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")] [Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true; [SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer; private PlayerNetworkController targetPlayer;
private AbnormalityManager targetAbnormalityManager;
private float abnormalityRefreshTimer;
private const float AbnormalityRefreshInterval = 0.1f;
/// <summary>
/// 현재 HUD에 표시 중인 이상상태 요약 문자열
/// </summary>
public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
private void Start() private void Start()
{ {
@@ -25,6 +47,8 @@ namespace Colosseum.UI
{ {
FindLocalPlayer(); FindLocalPlayer();
} }
EnsureAbnormalitySummaryText();
} }
private void Update() private void Update()
@@ -34,6 +58,16 @@ namespace Colosseum.UI
{ {
FindLocalPlayer(); FindLocalPlayer();
} }
if (targetAbnormalityManager != null)
{
abnormalityRefreshTimer += Time.deltaTime;
if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
{
abnormalityRefreshTimer = 0f;
UpdateAbnormalitySummary();
}
}
} }
private void OnDestroy() private void OnDestroy()
@@ -63,12 +97,14 @@ namespace Colosseum.UI
UnsubscribeFromEvents(); UnsubscribeFromEvents();
targetPlayer = player; targetPlayer = player;
targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent<AbnormalityManager>() : null;
// 새 타겟 구독 // 새 타겟 구독
SubscribeToEvents(); SubscribeToEvents();
// 초기 값 설정 // 초기 값 설정
UpdateStatBars(); UpdateStatBars();
UpdateAbnormalitySummary();
} }
private void SubscribeToEvents() private void SubscribeToEvents()
@@ -78,15 +114,30 @@ namespace Colosseum.UI
targetPlayer.OnHealthChanged += HandleHealthChanged; targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged; targetPlayer.OnManaChanged += HandleManaChanged;
targetPlayer.OnShieldChanged += HandleShieldChanged; targetPlayer.OnShieldChanged += HandleShieldChanged;
if (targetAbnormalityManager != null)
{
targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
}
} }
private void UnsubscribeFromEvents() private void UnsubscribeFromEvents()
{ {
if (targetPlayer == null) return; if (targetPlayer != null)
{
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
targetPlayer.OnShieldChanged -= HandleShieldChanged;
}
targetPlayer.OnHealthChanged -= HandleHealthChanged; if (targetAbnormalityManager != null)
targetPlayer.OnManaChanged -= HandleManaChanged; {
targetPlayer.OnShieldChanged -= HandleShieldChanged; targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
}
} }
private void HandleHealthChanged(float oldValue, float newValue) private void HandleHealthChanged(float oldValue, float newValue)
@@ -113,6 +164,21 @@ namespace Colosseum.UI
} }
} }
private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalitiesChanged()
{
UpdateAbnormalitySummary();
}
private void UpdateStatBars() private void UpdateStatBars()
{ {
if (targetPlayer == null) return; if (targetPlayer == null) return;
@@ -127,5 +193,93 @@ namespace Colosseum.UI
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana); manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
} }
} }
private void EnsureAbnormalitySummaryText()
{
if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
return;
if (transform is not RectTransform parentRect)
return;
GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
summaryObject.transform.SetParent(parentRect, false);
RectTransform rectTransform = summaryObject.GetComponent<RectTransform>();
rectTransform.anchorMin = new Vector2(1f, 1f);
rectTransform.anchorMax = new Vector2(1f, 1f);
rectTransform.pivot = new Vector2(1f, 1f);
rectTransform.anchoredPosition = new Vector2(-24f, -120f);
rectTransform.sizeDelta = new Vector2(320f, 180f);
TextMeshProUGUI summaryText = summaryObject.AddComponent<TextMeshProUGUI>();
summaryText.fontSize = 18f;
summaryText.alignment = TextAlignmentOptions.TopRight;
summaryText.textWrappingMode = TextWrappingModes.NoWrap;
summaryText.richText = true;
summaryText.text = string.Empty;
TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
? healthBar.FontAsset
: manaBar != null ? manaBar.FontAsset : null;
if (summaryFont != null)
{
summaryText.font = summaryFont;
}
else if (TMP_Settings.defaultFontAsset != null)
{
summaryText.font = TMP_Settings.defaultFontAsset;
}
abnormalitySummaryText = summaryText;
}
private void UpdateAbnormalitySummary()
{
if (abnormalitySummaryText == null)
{
EnsureAbnormalitySummaryText();
}
if (abnormalitySummaryText == null)
return;
if (targetAbnormalityManager == null)
{
abnormalitySummaryText.text = string.Empty;
return;
}
IReadOnlyList<ActiveAbnormality> activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
StringBuilder builder = new StringBuilder();
for (int i = 0; i < activeAbnormalities.Count; i++)
{
ActiveAbnormality abnormality = activeAbnormalities[i];
if (abnormality?.Data == null || !abnormality.Data.showInUI)
continue;
if (builder.Length > 0)
builder.AppendLine();
string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
builder.Append("<color=");
builder.Append(color);
builder.Append(">");
builder.Append(abnormality.Data.abnormalityName);
if (!abnormality.Data.IsPermanent)
{
builder.Append(" ");
builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
builder.Append("s");
}
builder.Append("</color>");
}
abnormalitySummaryText.text = builder.ToString();
}
} }
} }

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@@ -34,6 +34,11 @@ namespace Colosseum.UI
private float displayValue; private float displayValue;
private float bonusValue; private float bonusValue;
/// <summary>
/// 현재 바가 사용하는 폰트 에셋
/// </summary>
public TMP_FontAsset FontAsset => valueText != null ? valueText.font : null;
/// <summary> /// <summary>
/// 바 값 설정 /// 바 값 설정
/// </summary> /// </summary>