feat: 플레이어 이상상태 HUD 표시 및 디버그 보강

- AbnormalityData에 UI 표시 여부 플래그를 추가하고 이상상태 목록 UI가 이를 반영하도록 정리
- PlayerHUD가 로컬 플레이어의 이상상태 요약 문자열을 런타임에 자동 생성해 표시하도록 확장
- 디버그 메뉴에 기절, 침묵, 집행자의 낙인 적용과 HUD 요약 로그 기능을 추가
- TMP 한글 폰트를 HUD 요약에 재사용하고 관련 폰트 아틀라스를 갱신
- Unity 리프레시, 빌드, 집행자의 낙인 HUD 출력 로그로 동작 검증
This commit is contained in:
2026-03-25 00:05:23 +09:00
parent 42970af621
commit 7a62e6c631
15 changed files with 276 additions and 6033 deletions

View File

@@ -237,6 +237,9 @@ namespace Colosseum.UI
foreach (var abnormality in abnormalities)
{
if (abnormality?.Data == null || !abnormality.Data.showInUI)
continue;
var slot = GetSlot();
if (slot == null) continue;

View File

@@ -1,11 +1,17 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using TMPro;
using Colosseum.Abnormalities;
using Colosseum.Player;
namespace Colosseum.UI
{
/// <summary>
/// 플레이어 HUD - 체력/마나 바 관리
/// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
/// </summary>
public class PlayerHUD : MonoBehaviour
{
@@ -13,11 +19,27 @@ namespace Colosseum.UI
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Abnormality Summary")]
[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
[SerializeField] private TMP_Text abnormalitySummaryText;
[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
[SerializeField] private bool autoCreateAbnormalitySummary = true;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private AbnormalityManager targetAbnormalityManager;
private float abnormalityRefreshTimer;
private const float AbnormalityRefreshInterval = 0.1f;
/// <summary>
/// 현재 HUD에 표시 중인 이상상태 요약 문자열
/// </summary>
public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
private void Start()
{
@@ -25,6 +47,8 @@ namespace Colosseum.UI
{
FindLocalPlayer();
}
EnsureAbnormalitySummaryText();
}
private void Update()
@@ -34,6 +58,16 @@ namespace Colosseum.UI
{
FindLocalPlayer();
}
if (targetAbnormalityManager != null)
{
abnormalityRefreshTimer += Time.deltaTime;
if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
{
abnormalityRefreshTimer = 0f;
UpdateAbnormalitySummary();
}
}
}
private void OnDestroy()
@@ -63,12 +97,14 @@ namespace Colosseum.UI
UnsubscribeFromEvents();
targetPlayer = player;
targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent<AbnormalityManager>() : null;
// 새 타겟 구독
SubscribeToEvents();
// 초기 값 설정
UpdateStatBars();
UpdateAbnormalitySummary();
}
private void SubscribeToEvents()
@@ -78,15 +114,30 @@ namespace Colosseum.UI
targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged;
targetPlayer.OnShieldChanged += HandleShieldChanged;
if (targetAbnormalityManager != null)
{
targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
}
}
private void UnsubscribeFromEvents()
{
if (targetPlayer == null) return;
if (targetPlayer != null)
{
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
targetPlayer.OnShieldChanged -= HandleShieldChanged;
}
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
targetPlayer.OnShieldChanged -= HandleShieldChanged;
if (targetAbnormalityManager != null)
{
targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
}
}
private void HandleHealthChanged(float oldValue, float newValue)
@@ -113,6 +164,21 @@ namespace Colosseum.UI
}
}
private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
{
UpdateAbnormalitySummary();
}
private void HandleAbnormalitiesChanged()
{
UpdateAbnormalitySummary();
}
private void UpdateStatBars()
{
if (targetPlayer == null) return;
@@ -127,5 +193,93 @@ namespace Colosseum.UI
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
}
private void EnsureAbnormalitySummaryText()
{
if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
return;
if (transform is not RectTransform parentRect)
return;
GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
summaryObject.transform.SetParent(parentRect, false);
RectTransform rectTransform = summaryObject.GetComponent<RectTransform>();
rectTransform.anchorMin = new Vector2(1f, 1f);
rectTransform.anchorMax = new Vector2(1f, 1f);
rectTransform.pivot = new Vector2(1f, 1f);
rectTransform.anchoredPosition = new Vector2(-24f, -120f);
rectTransform.sizeDelta = new Vector2(320f, 180f);
TextMeshProUGUI summaryText = summaryObject.AddComponent<TextMeshProUGUI>();
summaryText.fontSize = 18f;
summaryText.alignment = TextAlignmentOptions.TopRight;
summaryText.textWrappingMode = TextWrappingModes.NoWrap;
summaryText.richText = true;
summaryText.text = string.Empty;
TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
? healthBar.FontAsset
: manaBar != null ? manaBar.FontAsset : null;
if (summaryFont != null)
{
summaryText.font = summaryFont;
}
else if (TMP_Settings.defaultFontAsset != null)
{
summaryText.font = TMP_Settings.defaultFontAsset;
}
abnormalitySummaryText = summaryText;
}
private void UpdateAbnormalitySummary()
{
if (abnormalitySummaryText == null)
{
EnsureAbnormalitySummaryText();
}
if (abnormalitySummaryText == null)
return;
if (targetAbnormalityManager == null)
{
abnormalitySummaryText.text = string.Empty;
return;
}
IReadOnlyList<ActiveAbnormality> activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
StringBuilder builder = new StringBuilder();
for (int i = 0; i < activeAbnormalities.Count; i++)
{
ActiveAbnormality abnormality = activeAbnormalities[i];
if (abnormality?.Data == null || !abnormality.Data.showInUI)
continue;
if (builder.Length > 0)
builder.AppendLine();
string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
builder.Append("<color=");
builder.Append(color);
builder.Append(">");
builder.Append(abnormality.Data.abnormalityName);
if (!abnormality.Data.IsPermanent)
{
builder.Append(" ");
builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
builder.Append("s");
}
builder.Append("</color>");
}
abnormalitySummaryText.text = builder.ToString();
}
}
}

View File

@@ -34,6 +34,11 @@ namespace Colosseum.UI
private float displayValue;
private float bonusValue;
/// <summary>
/// 현재 바가 사용하는 폰트 에셋
/// </summary>
public TMP_FontAsset FontAsset => valueText != null ? valueText.font : null;
/// <summary>
/// 바 값 설정
/// </summary>