feat: 플레이어 이상상태 HUD 표시 및 디버그 보강
- AbnormalityData에 UI 표시 여부 플래그를 추가하고 이상상태 목록 UI가 이를 반영하도록 정리 - PlayerHUD가 로컬 플레이어의 이상상태 요약 문자열을 런타임에 자동 생성해 표시하도록 확장 - 디버그 메뉴에 기절, 침묵, 집행자의 낙인 적용과 HUD 요약 로그 기능을 추가 - TMP 한글 폰트를 HUD 요약에 재사용하고 관련 폰트 아틀라스를 갱신 - Unity 리프레시, 빌드, 집행자의 낙인 HUD 출력 로그로 동작 검증
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@@ -65,6 +65,9 @@ namespace Colosseum.Abnormalities
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[Tooltip("디버프 여부")]
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public bool isDebuff = false;
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[Tooltip("플레이어 HUD의 이상상태 UI에 표시할지 여부")]
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public bool showInUI = true;
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[Header("스탯 수정자")]
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[Tooltip("스탯에 적용할 수정자 목록")]
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public List<AbnormalityStatModifier> statModifiers = new List<AbnormalityStatModifier>();
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@@ -3,6 +3,8 @@ using System.Text;
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using Colosseum.Enemy;
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using Colosseum.Player;
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using Colosseum.Skills;
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using Colosseum.UI;
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using Colosseum.Abnormalities;
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using UnityEditor;
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using UnityEngine;
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@@ -18,6 +20,9 @@ namespace Colosseum.Editor
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private const string HealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset";
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private const string AreaHealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset";
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private const string ShieldSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset";
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private const string StunAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Stun.asset";
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private const string SilenceAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Silence.asset";
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private const string MarkAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_집행자의낙인.asset";
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[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 3")]
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private static void CastLocalSkill3()
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@@ -129,6 +134,43 @@ namespace Colosseum.Editor
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Debug.Log($"[Debug] 보스 위협 요약\n{builder}");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Local Stun")]
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private static void ApplyLocalStun()
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{
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ApplyLocalAbnormality(StunAbnormalityPath);
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Local Silence")]
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private static void ApplyLocalSilence()
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{
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ApplyLocalAbnormality(SilenceAbnormalityPath);
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Local Mark")]
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private static void ApplyLocalMark()
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{
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ApplyLocalAbnormality(MarkAbnormalityPath);
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}
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[MenuItem("Tools/Colosseum/Debug/Log HUD Abnormality Summary")]
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private static void LogHudAbnormalitySummary()
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{
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if (!EditorApplication.isPlaying)
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{
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Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
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return;
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}
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PlayerHUD playerHud = Object.FindFirstObjectByType<PlayerHUD>();
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if (playerHud == null)
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{
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Debug.LogWarning("[Debug] PlayerHUD를 찾지 못했습니다.");
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return;
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}
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Debug.Log($"[Debug] HUD 이상상태 요약 | {playerHud.CurrentAbnormalitySummary}");
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}
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private static PlayerSkillInput FindLocalSkillInput()
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{
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PlayerSkillInput[] skillInputs = Object.FindObjectsByType<PlayerSkillInput>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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@@ -153,6 +195,17 @@ namespace Colosseum.Editor
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return null;
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}
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private static AbnormalityManager FindLocalAbnormalityManager()
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{
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PlayerNetworkController localNetworkController = FindLocalNetworkController();
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if (localNetworkController == null)
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{
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return null;
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}
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return localNetworkController.GetComponent<AbnormalityManager>();
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}
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private static void CastLocalSkill(int slotIndex)
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{
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if (!EditorApplication.isPlaying)
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@@ -196,5 +249,30 @@ namespace Colosseum.Editor
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localSkillInput.SetSkill(TemporaryDebugSlotIndex, skill);
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localSkillInput.DebugCastSkill(TemporaryDebugSlotIndex);
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}
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private static void ApplyLocalAbnormality(string assetPath)
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{
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if (!EditorApplication.isPlaying)
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{
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Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
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return;
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}
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AbnormalityManager abnormalityManager = FindLocalAbnormalityManager();
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if (abnormalityManager == null)
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{
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Debug.LogWarning("[Debug] 로컬 AbnormalityManager를 찾지 못했습니다.");
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return;
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}
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AbnormalityData abnormality = AssetDatabase.LoadAssetAtPath<AbnormalityData>(assetPath);
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if (abnormality == null)
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{
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Debug.LogWarning($"[Debug] 이상상태 에셋을 찾지 못했습니다: {assetPath}");
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return;
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}
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abnormalityManager.ApplyAbnormality(abnormality, abnormalityManager.gameObject);
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}
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}
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}
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@@ -237,6 +237,9 @@ namespace Colosseum.UI
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foreach (var abnormality in abnormalities)
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{
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if (abnormality?.Data == null || !abnormality.Data.showInUI)
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continue;
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var slot = GetSlot();
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if (slot == null) continue;
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@@ -1,11 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using TMPro;
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using Colosseum.Abnormalities;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바 관리
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/// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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@@ -13,11 +19,27 @@ namespace Colosseum.UI
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Abnormality Summary")]
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[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
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[SerializeField] private TMP_Text abnormalitySummaryText;
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[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
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[SerializeField] private bool autoCreateAbnormalitySummary = true;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private AbnormalityManager targetAbnormalityManager;
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private float abnormalityRefreshTimer;
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private const float AbnormalityRefreshInterval = 0.1f;
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/// <summary>
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/// 현재 HUD에 표시 중인 이상상태 요약 문자열
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/// </summary>
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public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
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private void Start()
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{
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@@ -25,6 +47,8 @@ namespace Colosseum.UI
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{
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FindLocalPlayer();
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}
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EnsureAbnormalitySummaryText();
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}
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private void Update()
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@@ -34,6 +58,16 @@ namespace Colosseum.UI
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{
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FindLocalPlayer();
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}
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if (targetAbnormalityManager != null)
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{
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abnormalityRefreshTimer += Time.deltaTime;
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if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
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{
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abnormalityRefreshTimer = 0f;
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UpdateAbnormalitySummary();
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}
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}
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}
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private void OnDestroy()
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@@ -63,12 +97,14 @@ namespace Colosseum.UI
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UnsubscribeFromEvents();
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targetPlayer = player;
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targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent<AbnormalityManager>() : null;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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UpdateAbnormalitySummary();
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}
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private void SubscribeToEvents()
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@@ -78,15 +114,30 @@ namespace Colosseum.UI
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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targetPlayer.OnShieldChanged += HandleShieldChanged;
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
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}
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer == null) return;
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if (targetPlayer != null)
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{
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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targetPlayer.OnShieldChanged -= HandleShieldChanged;
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}
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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targetPlayer.OnShieldChanged -= HandleShieldChanged;
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
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}
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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@@ -113,6 +164,21 @@ namespace Colosseum.UI
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}
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}
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private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalitiesChanged()
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{
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UpdateAbnormalitySummary();
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null) return;
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@@ -127,5 +193,93 @@ namespace Colosseum.UI
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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}
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private void EnsureAbnormalitySummaryText()
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{
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if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
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return;
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if (transform is not RectTransform parentRect)
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return;
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GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
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summaryObject.transform.SetParent(parentRect, false);
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RectTransform rectTransform = summaryObject.GetComponent<RectTransform>();
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rectTransform.anchorMin = new Vector2(1f, 1f);
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rectTransform.anchorMax = new Vector2(1f, 1f);
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rectTransform.pivot = new Vector2(1f, 1f);
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rectTransform.anchoredPosition = new Vector2(-24f, -120f);
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rectTransform.sizeDelta = new Vector2(320f, 180f);
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TextMeshProUGUI summaryText = summaryObject.AddComponent<TextMeshProUGUI>();
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summaryText.fontSize = 18f;
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summaryText.alignment = TextAlignmentOptions.TopRight;
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summaryText.textWrappingMode = TextWrappingModes.NoWrap;
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summaryText.richText = true;
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summaryText.text = string.Empty;
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TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
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? healthBar.FontAsset
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: manaBar != null ? manaBar.FontAsset : null;
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if (summaryFont != null)
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{
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summaryText.font = summaryFont;
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}
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else if (TMP_Settings.defaultFontAsset != null)
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{
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summaryText.font = TMP_Settings.defaultFontAsset;
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}
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abnormalitySummaryText = summaryText;
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}
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private void UpdateAbnormalitySummary()
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{
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if (abnormalitySummaryText == null)
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{
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EnsureAbnormalitySummaryText();
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}
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if (abnormalitySummaryText == null)
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return;
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if (targetAbnormalityManager == null)
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{
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abnormalitySummaryText.text = string.Empty;
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return;
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}
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IReadOnlyList<ActiveAbnormality> activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
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StringBuilder builder = new StringBuilder();
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for (int i = 0; i < activeAbnormalities.Count; i++)
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{
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ActiveAbnormality abnormality = activeAbnormalities[i];
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if (abnormality?.Data == null || !abnormality.Data.showInUI)
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continue;
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if (builder.Length > 0)
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builder.AppendLine();
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string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
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builder.Append("<color=");
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builder.Append(color);
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builder.Append(">");
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builder.Append(abnormality.Data.abnormalityName);
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if (!abnormality.Data.IsPermanent)
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{
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builder.Append(" ");
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builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
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builder.Append("s");
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}
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builder.Append("</color>");
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}
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abnormalitySummaryText.text = builder.ToString();
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}
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}
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}
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@@ -34,6 +34,11 @@ namespace Colosseum.UI
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private float displayValue;
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private float bonusValue;
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/// <summary>
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/// 현재 바가 사용하는 폰트 에셋
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/// </summary>
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public TMP_FontAsset FontAsset => valueText != null ? valueText.font : null;
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/// <summary>
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/// 바 값 설정
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/// </summary>
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Block a user