diff --git a/ProjectSettings/BehaviorSettings.asset b/ProjectSettings/BehaviorSettings.asset new file mode 100644 index 00000000..201b9e1a --- /dev/null +++ b/ProjectSettings/BehaviorSettings.asset @@ -0,0 +1,28 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6118340bc55d5fc4b88ef6970b16d122, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.Behavior.Authoring::Unity.Behavior.BehaviorProjectSettings + m_GraphOwnerName: Self + m_AutoSaveLastSaveLocation: 1 + m_SaveFolder: Scripts/AI/BehaviorActions/Actions + m_UseSeparateSaveFolders: 0 + m_SaveFolderAction: + m_SaveFolderModifier: + m_SaveFolderFlow: + m_SaveFolderCondition: + m_SaveFolderEventChannels: + m_SaveFolderEnum: + m_AutoOpenNodeScriptsInExternalEditor: 1 + m_Namespace: + m_AllowDisabledAgentDebugging: 0 + m_IgnoreMissingManagedReferencesInBuild: 0 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index d5014866..21307f48 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -12,5 +12,6 @@ EditorBuildSettings: path: Assets/Scenes/Test.unity guid: f727fa008df302a4f839260c2d345287 m_configObjects: + com.unity.dt.app-ui: {fileID: 11400000, guid: 99f9c9493070a9d4c979a8fec7c5a8d3, type: 2} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3} m_UseUCBPForAssetBundles: 0