feat: 플레이어 다운/넉백 피격 반응 추가

This commit is contained in:
2026-03-19 23:35:51 +09:00
parent 1cb46e1d8d
commit 671f8d8a25
29 changed files with 7108 additions and 55 deletions

View File

@@ -1,5 +1,7 @@
using UnityEngine;
using Colosseum.Player;
namespace Colosseum.Skills.Effects
{
/// <summary>
@@ -11,6 +13,7 @@ namespace Colosseum.Skills.Effects
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
[Min(0.05f)] [SerializeField] private float duration = 0.2f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
@@ -18,13 +21,23 @@ namespace Colosseum.Skills.Effects
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
direction.Normalize();
if (direction.sqrMagnitude <= 0.0001f)
direction = caster.transform.forward;
else
direction.Normalize();
Vector3 knockback = direction * force + Vector3.up * upwardForce;
Vector3 knockbackVelocity = direction * force + Vector3.up * upwardForce;
// TODO: 실제 물리 시스템 연동
// if (target.TryGetComponent<Rigidbody>(out var rb))
// rb.AddForce(knockback, ForceMode.Impulse);
if (target.TryGetComponent<HitReactionController>(out var hitReactionController))
{
hitReactionController.ApplyKnockback(knockbackVelocity, duration);
return;
}
if (target.TryGetComponent<PlayerMovement>(out var playerMovement))
{
playerMovement.ApplyForcedMovement(knockbackVelocity, duration);
}
}
}
}