feat: 플레이어 탱킹 및 지원 스킬 애니메이션 연결
- 도발, 방어 태세, 철벽, 치유, 광역 치유, 보호막 전용 애니메이션 클립을 _Game 경로로 추가 - 각 클립에 OnEffect와 OnSkillEnd 이벤트를 연결해 스킬 발동 타이밍을 고정 - 플레이어 스킬 자산이 새 애니메이션을 사용하도록 skillClip 참조를 교체 - Unity 리프레시와 빌드 후 디버그 캐스트로 6개 스킬의 이펙트 발동을 검증
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