chore: 테스트 로드아웃 구성 변경 및 환경 설정 정리
- 테스트 로드아웃에서 돌진/회전베기를 보호막/방어태세로 교체 - 밸런스 더미 씬 DPS 벤치마크 UI 앵커 조정 - .gitignore에 BuildSimulationReports 추가 - Unity MCP 서버 설정(.mcp.json) 추가 - TMP 마루부리 폰트 아틀라스 갱신
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -91,3 +91,4 @@ Assets/Screenshots
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Assets/_Recovery
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Assets/_Recovery
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Assets/_Recovery.meta
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Assets/_Recovery.meta
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Assets/External/Models/SidekickCharacters/Database/Side_Kick_Data.db
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Assets/External/Models/SidekickCharacters/Database/Side_Kick_Data.db
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BuildSimulationReports
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@@ -1,3 +1,9 @@
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{
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{
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"mcpServers": {}
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"mcpServers": {
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"unity": {
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"type": "remote",
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"url": "http://127.0.0.1:8080/mcp",
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"enabled": true
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}
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}
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}
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}
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@@ -11441,15 +11441,15 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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File diff suppressed because one or more lines are too long
@@ -828,7 +828,6 @@ namespace Colosseum.Editor
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SkillData slashSkill = AssetDatabase.LoadAssetAtPath<SkillData>(SlashSkillPath);
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SkillData slashSkill = AssetDatabase.LoadAssetAtPath<SkillData>(SlashSkillPath);
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SkillData tauntSkill = AssetDatabase.LoadAssetAtPath<SkillData>(TauntSkillPath);
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SkillData tauntSkill = AssetDatabase.LoadAssetAtPath<SkillData>(TauntSkillPath);
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SkillData guardSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GuardSkillPath);
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SkillData guardSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GuardSkillPath);
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SkillData dashSkill = AssetDatabase.LoadAssetAtPath<SkillData>(DashSkillPath);
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SkillData ironWallSkill = AssetDatabase.LoadAssetAtPath<SkillData>(IronWallSkillPath);
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SkillData ironWallSkill = AssetDatabase.LoadAssetAtPath<SkillData>(IronWallSkillPath);
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SkillData pierceSkill = AssetDatabase.LoadAssetAtPath<SkillData>(PierceSkillPath);
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SkillData pierceSkill = AssetDatabase.LoadAssetAtPath<SkillData>(PierceSkillPath);
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SkillData gemTestSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GemTestSkillPath);
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SkillData gemTestSkill = AssetDatabase.LoadAssetAtPath<SkillData>(GemTestSkillPath);
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@@ -836,7 +835,6 @@ namespace Colosseum.Editor
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SkillData areaHealSkill = AssetDatabase.LoadAssetAtPath<SkillData>(AreaHealSkillPath);
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SkillData areaHealSkill = AssetDatabase.LoadAssetAtPath<SkillData>(AreaHealSkillPath);
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SkillData shieldSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ShieldSkillPath);
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SkillData shieldSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ShieldSkillPath);
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SkillData projectileSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ProjectileSkillPath);
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SkillData projectileSkill = AssetDatabase.LoadAssetAtPath<SkillData>(ProjectileSkillPath);
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SkillData spinSkill = AssetDatabase.LoadAssetAtPath<SkillData>(SpinSkillPath);
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SkillData evadeSkill = AssetDatabase.LoadAssetAtPath<SkillData>(EvadeSkillPath);
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SkillData evadeSkill = AssetDatabase.LoadAssetAtPath<SkillData>(EvadeSkillPath);
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SkillGemData crushGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(CrushGemPath);
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SkillGemData crushGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(CrushGemPath);
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@@ -852,7 +850,6 @@ namespace Colosseum.Editor
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SetSkillClassification(slashSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(slashSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(tauntSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
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SetSkillClassification(tauntSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
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SetSkillClassification(guardSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
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SetSkillClassification(guardSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
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SetSkillClassification(dashSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(ironWallSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
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SetSkillClassification(ironWallSkill, SkillRoleType.Defense, SkillActivationType.Buff, SkillBaseType.Defense);
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SetSkillClassification(pierceSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(pierceSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(gemTestSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(gemTestSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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@@ -860,7 +857,6 @@ namespace Colosseum.Editor
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SetSkillClassification(areaHealSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
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SetSkillClassification(areaHealSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
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SetSkillClassification(shieldSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
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SetSkillClassification(shieldSkill, SkillRoleType.Support, SkillActivationType.Instant, SkillBaseType.Support);
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SetSkillClassification(projectileSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(projectileSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(spinSkill, SkillRoleType.Attack, SkillActivationType.Instant, SkillBaseType.Attack);
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SetSkillClassification(evadeSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
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SetSkillClassification(evadeSkill, SkillRoleType.Defense, SkillActivationType.Instant, SkillBaseType.Defense);
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EnsureGemTestSkillSlotCount(gemTestSkill, 3);
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EnsureGemTestSkillSlotCount(gemTestSkill, 3);
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@@ -873,7 +869,7 @@ namespace Colosseum.Editor
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(shieldSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, challengerGem),
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CreateEntry(gemTestSkill, challengerGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -887,7 +883,7 @@ namespace Colosseum.Editor
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CreateEntry(healSkill),
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CreateEntry(healSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(shieldSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(gemTestSkill, guardianGem),
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CreateEntry(gemTestSkill, guardianGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -898,8 +894,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, crushGem),
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CreateEntry(gemTestSkill, crushGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -911,8 +907,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, repeatGem),
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CreateEntry(gemTestSkill, repeatGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -924,8 +920,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, fortitudeGem),
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CreateEntry(gemTestSkill, fortitudeGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -937,8 +933,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, witherGem),
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CreateEntry(gemTestSkill, witherGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -950,8 +946,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, fortitudeGem, witherGem),
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CreateEntry(gemTestSkill, fortitudeGem, witherGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -964,7 +960,7 @@ namespace Colosseum.Editor
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(shieldSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, challengerGem, crushGem),
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CreateEntry(gemTestSkill, challengerGem, crushGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -978,7 +974,7 @@ namespace Colosseum.Editor
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CreateEntry(healSkill),
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CreateEntry(healSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(shieldSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(gemTestSkill, guardianGem, challengerGem),
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CreateEntry(gemTestSkill, guardianGem, challengerGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -989,8 +985,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, crushGem, guardianGem),
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CreateEntry(gemTestSkill, crushGem, guardianGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -1003,7 +999,7 @@ namespace Colosseum.Editor
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(shieldSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, challengerGem, crushGem, guardianGem),
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CreateEntry(gemTestSkill, challengerGem, crushGem, guardianGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -1017,7 +1013,7 @@ namespace Colosseum.Editor
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CreateEntry(healSkill),
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CreateEntry(healSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(shieldSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(gemTestSkill, guardianGem, challengerGem, crushGem),
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CreateEntry(gemTestSkill, guardianGem, challengerGem, crushGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -1028,8 +1024,8 @@ namespace Colosseum.Editor
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CreateLoadoutEntries(
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(guardSkill),
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CreateEntry(projectileSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, crushGem, guardianGem, challengerGem),
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CreateEntry(gemTestSkill, crushGem, guardianGem, challengerGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -1042,7 +1038,7 @@ namespace Colosseum.Editor
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CreateEntry(slashSkill),
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(shieldSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, edgeGem, impactGem, breachGem),
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CreateEntry(gemTestSkill, edgeGem, impactGem, breachGem),
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CreateEntry(evadeSkill)));
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CreateEntry(evadeSkill)));
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@@ -32,7 +32,7 @@ namespace Colosseum.Player
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"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset",
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||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
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||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
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||||||
@@ -44,7 +44,7 @@ namespace Colosseum.Player
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|||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset",
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||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset",
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||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
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||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
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"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
|
||||||
};
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};
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||||||
@@ -53,10 +53,10 @@ namespace Colosseum.Player
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|||||||
{
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{
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_베기.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_찌르기.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_회전베기.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_젬테스트공격.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_돌진.asset",
|
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_투사체.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset",
|
||||||
|
"Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset",
|
||||||
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
|
"Assets/_Game/Data/Skills/Data_Skill_Player_구르기.asset",
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user