feat: 다중 젬 공격 검증용 프리셋 및 디버그 보강
- 젬 테스트 공격용 공격형 젬 3종과 추가 피해 이펙트 자산을 추가 - 단일/복합/삼중 젬 프리셋과 공격 삼중 젬 테스트 프리셋을 생성 경로에 반영 - 플레이어 스킬 디버그 메뉴에 젬 프리셋 적용, 보스 체력 확인, 공격 검증 경로를 추가 - 추가 피해 이펙트의 타겟 레이어 설정을 수정해 보스 타격이 실제 대미지로 이어지도록 보강 - 무젬 35, 공격 삼중 젬 56으로 서로 다른 추가 피해 젬 3종의 합산 대미지 21을 검증
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using Colosseum.Enemy;
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using Colosseum.Player;
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using Colosseum.Skills;
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using Colosseum.Skills.Effects;
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using Colosseum.UI;
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using Colosseum.Abnormalities;
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@@ -39,9 +40,22 @@ namespace Colosseum.Editor
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private const string CrushGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_파쇄.asset";
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private const string ChallengerGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_도전자.asset";
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private const string GuardianGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_수호.asset";
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private const string EdgeGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_예리함.asset";
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private const string ImpactGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_충격.asset";
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private const string BreachGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_관통.asset";
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private const string EdgeDamageEffectPath = "Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_젬테스트_추가데미지A.asset";
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private const string ImpactDamageEffectPath = "Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_젬테스트_추가데미지B.asset";
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private const string BreachDamageEffectPath = "Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_젬테스트_추가데미지C.asset";
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private const string TankGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_탱커_젬테스트.asset";
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private const string SupportGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_젬테스트.asset";
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private const string DpsGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_젬테스트.asset";
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private const string TankDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_탱커_복합젬테스트.asset";
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private const string SupportDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_복합젬테스트.asset";
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private const string DpsDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_복합젬테스트.asset";
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private const string TankTripleGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_탱커_삼중젬테스트.asset";
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private const string SupportTripleGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_삼중젬테스트.asset";
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private const string DpsTripleGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_삼중젬테스트.asset";
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private const string DamageStackPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_공격삼중젬테스트.asset";
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[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 3")]
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private static void CastLocalSkill3()
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@@ -195,6 +209,19 @@ namespace Colosseum.Editor
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Debug.Log($"[Debug] 보스 위협 요약 | {builder}");
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}
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[MenuItem("Tools/Colosseum/Debug/Log Boss Health")]
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private static void LogBossHealth()
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{
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BossEnemy boss = BossEnemy.ActiveBoss != null ? BossEnemy.ActiveBoss : Object.FindFirstObjectByType<BossEnemy>();
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if (boss == null)
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{
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Debug.LogWarning("[Debug] 활성 보스를 찾지 못했습니다.");
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return;
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}
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Debug.Log($"[Debug] 보스 체력 | Name={boss.name} | HP={boss.CurrentHealth:0.###}/{boss.MaxHealth:0.###}");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Local Stun")]
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private static void ApplyLocalStun()
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{
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@@ -319,6 +346,48 @@ namespace Colosseum.Editor
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ApplyLoadoutPreset(DpsGemPresetPath, "딜러 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Tank Dual Gem Loadout")]
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private static void ApplyTankDualGemLoadout()
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{
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ApplyLoadoutPreset(TankDualGemPresetPath, "탱커 복합 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Support Dual Gem Loadout")]
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private static void ApplySupportDualGemLoadout()
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{
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ApplyLoadoutPreset(SupportDualGemPresetPath, "지원 복합 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply DPS Dual Gem Loadout")]
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private static void ApplyDpsDualGemLoadout()
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{
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ApplyLoadoutPreset(DpsDualGemPresetPath, "딜러 복합 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Tank Triple Gem Loadout")]
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private static void ApplyTankTripleGemLoadout()
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{
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ApplyLoadoutPreset(TankTripleGemPresetPath, "탱커 삼중 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Support Triple Gem Loadout")]
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private static void ApplySupportTripleGemLoadout()
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{
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ApplyLoadoutPreset(SupportTripleGemPresetPath, "지원 삼중 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply DPS Triple Gem Loadout")]
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private static void ApplyDpsTripleGemLoadout()
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{
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ApplyLoadoutPreset(DpsTripleGemPresetPath, "딜러 삼중 젬");
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}
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[MenuItem("Tools/Colosseum/Debug/Apply Damage Stack Gem Loadout")]
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private static void ApplyDamageStackGemLoadout()
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{
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ApplyLoadoutPreset(DamageStackPresetPath, "공격 삼중 젬");
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}
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[MenuItem("Tools/Colosseum/Setup/Create or Update Test Skill Gems")]
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public static void CreateOrUpdateTestSkillGems()
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{
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@@ -327,6 +396,9 @@ namespace Colosseum.Editor
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SkillEffect damageEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_찌르기_0_데미지.asset");
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SkillEffect tauntEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_도발_0_도발.asset");
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SkillEffect shieldEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_보호막_0_보호막.asset");
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DamageEffect edgeDamageEffect = CreateOrUpdateDamageEffectAsset(EdgeDamageEffectPath, 4f);
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DamageEffect impactDamageEffect = CreateOrUpdateDamageEffectAsset(ImpactDamageEffectPath, 7f);
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DamageEffect breachDamageEffect = CreateOrUpdateDamageEffectAsset(BreachDamageEffectPath, 10f);
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CreateOrUpdateGemAsset(
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CrushGemPath,
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@@ -352,6 +424,30 @@ namespace Colosseum.Editor
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1.1f,
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shieldEffect);
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CreateOrUpdateGemAsset(
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EdgeGemPath,
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"예리함",
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"고정 추가 피해를 부여하는 테스트용 공격 젬",
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1f,
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1f,
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edgeDamageEffect);
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CreateOrUpdateGemAsset(
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ImpactGemPath,
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"충격",
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"중간 고정 추가 피해를 부여하는 테스트용 공격 젬",
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1f,
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1f,
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impactDamageEffect);
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CreateOrUpdateGemAsset(
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BreachGemPath,
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"관통",
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"높은 고정 추가 피해를 부여하는 테스트용 공격 젬",
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1f,
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1f,
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breachDamageEffect);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("[Debug] 테스트용 젬 자산 생성/갱신 완료");
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@@ -381,6 +477,11 @@ namespace Colosseum.Editor
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SkillGemData crushGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(CrushGemPath);
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SkillGemData challengerGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ChallengerGemPath);
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SkillGemData guardianGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(GuardianGemPath);
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SkillGemData edgeGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(EdgeGemPath);
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SkillGemData impactGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ImpactGemPath);
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SkillGemData breachGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(BreachGemPath);
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EnsureGemTestSkillSlotCount(gemTestSkill, 3);
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CreateOrUpdatePresetAsset(
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TankGemPresetPath,
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@@ -421,6 +522,97 @@ namespace Colosseum.Editor
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CreateEntry(gemTestSkill, crushGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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TankDualGemPresetPath,
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"탱커 복합 젬 테스트",
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"도전자 + 파쇄 젬을 동시에 사용하는 탱커 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, challengerGem, crushGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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SupportDualGemPresetPath,
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"지원 복합 젬 테스트",
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"수호 + 도전자 젬을 동시에 사용하는 지원 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(healSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(gemTestSkill, guardianGem, challengerGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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DpsDualGemPresetPath,
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"딜러 복합 젬 테스트",
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"파쇄 + 수호 젬을 동시에 사용하는 딜러 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(dashSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, crushGem, guardianGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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TankTripleGemPresetPath,
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"탱커 삼중 젬 테스트",
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"도전자 + 파쇄 + 수호 젬을 동시에 사용하는 탱커 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, challengerGem, crushGem, guardianGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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SupportTripleGemPresetPath,
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"지원 삼중 젬 테스트",
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"수호 + 도전자 + 파쇄 젬을 동시에 사용하는 지원 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(healSkill),
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CreateEntry(areaHealSkill),
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CreateEntry(shieldSkill),
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CreateEntry(dashSkill),
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CreateEntry(gemTestSkill, guardianGem, challengerGem, crushGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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DpsTripleGemPresetPath,
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"딜러 삼중 젬 테스트",
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"파쇄 + 수호 + 도전자 젬을 동시에 사용하는 딜러 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(pierceSkill),
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CreateEntry(spinSkill),
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CreateEntry(dashSkill),
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CreateEntry(projectileSkill),
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CreateEntry(gemTestSkill, crushGem, guardianGem, challengerGem),
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CreateEntry(evadeSkill)));
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CreateOrUpdatePresetAsset(
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DamageStackPresetPath,
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"공격 삼중 젬 테스트",
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"서로 다른 추가 피해 젬 3종을 동시에 사용하는 공격 검증 프리셋",
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CreateLoadoutEntries(
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CreateEntry(slashSkill),
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CreateEntry(tauntSkill),
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CreateEntry(guardSkill),
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CreateEntry(dashSkill),
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CreateEntry(ironWallSkill),
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CreateEntry(gemTestSkill, edgeGem, impactGem, breachGem),
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CreateEntry(evadeSkill)));
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("[Debug] 테스트용 젬 프리셋 생성/갱신 완료");
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@@ -461,6 +653,46 @@ namespace Colosseum.Editor
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Debug.Log($"[Debug] 로컬 스킬 구성 | {builder}");
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}
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[MenuItem("Tools/Colosseum/Debug/Log Local Skill 6 Resolved Stats")]
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private static void LogLocalSkill6ResolvedStats()
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{
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if (!EditorApplication.isPlaying)
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{
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Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
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return;
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}
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PlayerSkillInput localSkillInput = FindLocalSkillInput();
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if (localSkillInput == null)
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{
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Debug.LogWarning("[Debug] 로컬 PlayerSkillInput을 찾지 못했습니다.");
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return;
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}
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SkillLoadoutEntry loadoutEntry = localSkillInput.GetSkillLoadout(5);
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if (loadoutEntry == null || loadoutEntry.BaseSkill == null)
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{
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Debug.LogWarning("[Debug] 6번 슬롯 스킬이 비어 있습니다.");
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return;
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}
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float resolvedManaCost = loadoutEntry.GetResolvedManaCost();
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float resolvedCooldown = loadoutEntry.GetResolvedCooldown();
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StringBuilder builder = new StringBuilder();
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builder.Append("[Debug] 6번 슬롯 계산값 | ");
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builder.Append(loadoutEntry.BaseSkill.SkillName);
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AppendGemSummary(builder, loadoutEntry);
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builder.Append(" | Mana=");
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builder.Append(resolvedManaCost.ToString("0.###"));
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builder.Append(" | Cooldown=");
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builder.Append(resolvedCooldown.ToString("0.###"));
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builder.Append(" | GemSlots=");
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builder.Append(loadoutEntry.SocketedGems.Count);
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Debug.Log(builder.ToString());
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}
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private static PlayerSkillInput FindLocalSkillInput()
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{
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PlayerSkillInput[] skillInputs = Object.FindObjectsByType<PlayerSkillInput>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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@@ -665,6 +897,21 @@ namespace Colosseum.Editor
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return entry;
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}
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private static void EnsureGemTestSkillSlotCount(SkillData skill, int slotCount)
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{
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if (skill == null)
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return;
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SerializedObject serializedSkill = new SerializedObject(skill);
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SerializedProperty slotProperty = serializedSkill.FindProperty("maxGemSlotCount");
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if (slotProperty == null || slotProperty.intValue == slotCount)
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return;
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slotProperty.intValue = slotCount;
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serializedSkill.ApplyModifiedPropertiesWithoutUndo();
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EditorUtility.SetDirty(skill);
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}
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private static void CreateOrUpdateGemAsset(string assetPath, string gemName, string description, float manaCostMultiplier, float cooldownMultiplier, SkillEffect triggeredEffect)
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{
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SkillGemData gem = AssetDatabase.LoadAssetAtPath<SkillGemData>(assetPath);
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@@ -704,6 +951,55 @@ namespace Colosseum.Editor
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EditorUtility.SetDirty(gem);
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}
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private static DamageEffect CreateOrUpdateDamageEffectAsset(string assetPath, float baseDamage)
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{
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DamageEffect effect = AssetDatabase.LoadAssetAtPath<DamageEffect>(assetPath);
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if (effect == null)
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{
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if (AssetDatabase.LoadMainAssetAtPath(assetPath) != null)
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{
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AssetDatabase.DeleteAsset(assetPath);
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}
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effect = ScriptableObject.CreateInstance<DamageEffect>();
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AssetDatabase.CreateAsset(effect, assetPath);
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}
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SerializedObject serializedEffect = new SerializedObject(effect);
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serializedEffect.FindProperty("targetType").enumValueIndex = 1;
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serializedEffect.FindProperty("targetTeam").enumValueIndex = 0;
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serializedEffect.FindProperty("areaCenter").enumValueIndex = 1;
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serializedEffect.FindProperty("areaShape").enumValueIndex = 0;
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SerializedProperty targetLayers = serializedEffect.FindProperty("targetLayers");
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if (targetLayers != null)
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{
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SerializedProperty bitsProperty = targetLayers.FindPropertyRelative("m_Bits");
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if (bitsProperty != null)
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bitsProperty.intValue = -1;
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}
|
||||
SerializedProperty includeCasterProperty = serializedEffect.FindProperty("includeCasterInArea");
|
||||
if (includeCasterProperty != null)
|
||||
includeCasterProperty.boolValue = false;
|
||||
SerializedProperty areaRadiusProperty = serializedEffect.FindProperty("areaRadius");
|
||||
if (areaRadiusProperty != null)
|
||||
areaRadiusProperty.floatValue = 2f;
|
||||
SerializedProperty fanOriginDistanceProperty = serializedEffect.FindProperty("fanOriginDistance");
|
||||
if (fanOriginDistanceProperty != null)
|
||||
fanOriginDistanceProperty.floatValue = 0f;
|
||||
SerializedProperty fanRadiusProperty = serializedEffect.FindProperty("fanRadius");
|
||||
if (fanRadiusProperty != null)
|
||||
fanRadiusProperty.floatValue = 3f;
|
||||
SerializedProperty fanHalfAngleProperty = serializedEffect.FindProperty("fanHalfAngle");
|
||||
if (fanHalfAngleProperty != null)
|
||||
fanHalfAngleProperty.floatValue = 45f;
|
||||
serializedEffect.FindProperty("baseDamage").floatValue = baseDamage;
|
||||
serializedEffect.FindProperty("damageType").enumValueIndex = (int)DamageType.True;
|
||||
serializedEffect.FindProperty("statScaling").floatValue = 0f;
|
||||
serializedEffect.ApplyModifiedPropertiesWithoutUndo();
|
||||
EditorUtility.SetDirty(effect);
|
||||
return effect;
|
||||
}
|
||||
|
||||
private static void CreateOrUpdatePresetAsset(string assetPath, string presetName, string description, IReadOnlyList<SkillLoadoutEntry> entries)
|
||||
{
|
||||
PlayerLoadoutPreset preset = AssetDatabase.LoadAssetAtPath<PlayerLoadoutPreset>(assetPath);
|
||||
|
||||
Reference in New Issue
Block a user