feat: 보스 패턴 시스템 구현
- BossPatternData SO로 스킬/Wait 스텝 순서와 쿨타임 정의 - UsePatternAction으로 Behavior Graph에서 패턴 실행 - 보스 전용 애니메이션 분리 및 AnimatorOverrideController 정상화 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,8 +15,8 @@ MonoBehaviour:
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skillName: "\uBCA0\uAE30"
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description:
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icon: {fileID: 0}
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skillClip: {fileID: -7717634560727564301, guid: 0f6fd9302e489b94d96774e2713b1317, type: 3}
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endClip: {fileID: -8265974341663887746, guid: fbcbf9c09792c924296ac6036e76f6dc, type: 3}
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skillClip: {fileID: -7717634560727564301, guid: 4005a77aa7d531742b1de1bec27001b1, type: 3}
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endClip: {fileID: -8265974341663887746, guid: d3e4690f866332b43b86ee7005291cd0, type: 3}
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useRootMotion: 1
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ignoreRootMotionY: 1
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cooldown: 1
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