feat: 보스 패턴 시스템 구현

- BossPatternData SO로 스킬/Wait 스텝 순서와 쿨타임 정의
- UsePatternAction으로 Behavior Graph에서 패턴 실행
- 보스 전용 애니메이션 분리 및 AnimatorOverrideController 정상화

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 18:08:06 +09:00
parent 03e1b1303c
commit 309bf5f48b
19 changed files with 565 additions and 321 deletions

View File

@@ -2496,6 +2496,10 @@ PrefabInstance:
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 8818883032728065057, guid: 56986b707b0dc09439cb35ff2f87dcc9, type: 3}
propertyPath: baseSkillClip
value:
objectReference: {fileID: -7717634560727564301, guid: 4005a77aa7d531742b1de1bec27001b1, type: 3}
- target: {fileID: 8949738738676772673, guid: 56986b707b0dc09439cb35ff2f87dcc9, type: 3}
propertyPath: m_Layer
value: 6