feat: 보스 패턴 시스템 구현
- BossPatternData SO로 스킬/Wait 스텝 순서와 쿨타임 정의 - UsePatternAction으로 Behavior Graph에서 패턴 실행 - 보스 전용 애니메이션 분리 및 AnimatorOverrideController 정상화 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -293,7 +293,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillController
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animator: {fileID: 3426985706796420257}
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baseController: {fileID: 9100000, guid: db718381bb2992e469c76c64015e065b, type: 2}
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baseSkillClip: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3}
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baseSkillClip: {fileID: -7717634560727564301, guid: 0f6fd9302e489b94d96774e2713b1317, type: 3}
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debugMode: 1
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showAreaDebug: 1
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debugDrawDuration: 1
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