feat: 보스 패턴 시스템 구현

- BossPatternData SO로 스킬/Wait 스텝 순서와 쿨타임 정의
- UsePatternAction으로 Behavior Graph에서 패턴 실행
- 보스 전용 애니메이션 분리 및 AnimatorOverrideController 정상화

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 18:08:06 +09:00
parent 03e1b1303c
commit 309bf5f48b
19 changed files with 565 additions and 321 deletions

View File

@@ -293,7 +293,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillController
animator: {fileID: 3426985706796420257}
baseController: {fileID: 9100000, guid: db718381bb2992e469c76c64015e065b, type: 2}
baseSkillClip: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3}
baseSkillClip: {fileID: -7717634560727564301, guid: 0f6fd9302e489b94d96774e2713b1317, type: 3}
debugMode: 1
showAreaDebug: 1
debugDrawDuration: 1