feat: 보스 패턴 시스템 구현

- BossPatternData SO로 스킬/Wait 스텝 순서와 쿨타임 정의
- UsePatternAction으로 Behavior Graph에서 패턴 실행
- 보스 전용 애니메이션 분리 및 AnimatorOverrideController 정상화

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 18:08:06 +09:00
parent 03e1b1303c
commit 309bf5f48b
19 changed files with 565 additions and 321 deletions

View File

@@ -156,7 +156,7 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3}
m_Motion: {fileID: -7717634560727564301, guid: 4005a77aa7d531742b1de1bec27001b1, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter: