diff --git a/Assets/Scripts/Skills/Effects/AbnormalityEffect.cs b/Assets/Scripts/Skills/Effects/AbnormalityEffect.cs index ad0082c1..5acef2bf 100644 --- a/Assets/Scripts/Skills/Effects/AbnormalityEffect.cs +++ b/Assets/Scripts/Skills/Effects/AbnormalityEffect.cs @@ -18,21 +18,12 @@ namespace Colosseum.Skills.Effects { if (target == null) return; - if (abnormalityData == null) - { - Debug.LogWarning($"[AbnormalityEffect] AbnormalityData is not assigned"); - return; - } + if (abnormalityData == null) return; var abnormalityManager = target.GetComponent(); - if (abnormalityManager == null) - { - Debug.LogWarning($"[AbnormalityEffect] Target {target.name} has no AbnormalityManager"); - return; - } + if (abnormalityManager == null) return; abnormalityManager.ApplyAbnormality(abnormalityData, caster); - Debug.Log($"[AbnormalityEffect] Applied {abnormalityData.abnormalityName} to {target.name} from {caster?.name ?? "unknown"}"); } /// diff --git a/Assets/Scripts/Skills/Effects/DamageEffect.cs b/Assets/Scripts/Skills/Effects/DamageEffect.cs index 73b942be..e867c6e7 100644 --- a/Assets/Scripts/Skills/Effects/DamageEffect.cs +++ b/Assets/Scripts/Skills/Effects/DamageEffect.cs @@ -41,8 +41,6 @@ namespace Colosseum.Skills.Effects { damageable.TakeDamage(totalDamage, caster); } - - Debug.Log($"[Damage] {caster.name} -> {target.name}: {totalDamage:F1} ({damageType})"); } /// diff --git a/Assets/Scripts/Skills/Effects/HealEffect.cs b/Assets/Scripts/Skills/Effects/HealEffect.cs index 639e7b40..2db840aa 100644 --- a/Assets/Scripts/Skills/Effects/HealEffect.cs +++ b/Assets/Scripts/Skills/Effects/HealEffect.cs @@ -29,8 +29,6 @@ namespace Colosseum.Skills.Effects { damageable.Heal(totalHeal); } - - Debug.Log($"[Heal] {caster.name} -> {target.name}: {totalHeal:F1}"); } /// diff --git a/Assets/Scripts/Skills/Effects/KnockbackEffect.cs b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs index 83839fad..b8bdf1e1 100644 --- a/Assets/Scripts/Skills/Effects/KnockbackEffect.cs +++ b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs @@ -25,8 +25,6 @@ namespace Colosseum.Skills.Effects // TODO: 실제 물리 시스템 연동 // if (target.TryGetComponent(out var rb)) // rb.AddForce(knockback, ForceMode.Impulse); - - Debug.Log($"[Knockback] {target.name}: {knockback}"); } } }