[UI] 체력/마나 바 HUD 시스템 추가
- StatBar: Slider/Image.Fill 방식 지원 - PlayerHUD: PlayerNetworkController 연동 - TextMeshPro 어셈블리 참조 추가 - Fantasy Warrior HUD 애셋 임포트
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76
Assets/Scripts/UI/PlayerHUD.cs
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76
Assets/Scripts/UI/PlayerHUD.cs
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using UnityEngine;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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[Header("Stat Bars")]
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private void Start()
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{
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if (autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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private void Update()
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{
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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if (targetPlayer != null)
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{
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UpdateStatBars();
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}
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}
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private void FindLocalPlayer()
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{
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var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
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foreach (var player in players)
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{
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if (player.IsOwner)
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{
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SetTarget(player);
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break;
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}
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}
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}
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/// <summary>
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/// 추적할 플레이어 설정
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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targetPlayer = player;
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}
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private void UpdateStatBars()
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{
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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}
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}
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}
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