캐릭터 움직임 및 애니메이션

This commit is contained in:
2026-03-09 15:31:30 +09:00
parent 1e8c23e128
commit 2aa52746e9
7613 changed files with 11324200 additions and 1724 deletions

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using UnityEngine;
using Unity.Netcode;
namespace Colosseum.Player
{
/// <summary>
/// 플레이어 네트워크 상태 관리 (HP, MP 등)
/// </summary>
public class PlayerNetworkController : NetworkBehaviour
{
[Header("Stats")]
[SerializeField] private float maxHealth = 100f;
[SerializeField] private float maxMana = 50f;
// 네트워크 동기화 변수
private NetworkVariable<float> currentHealth = new NetworkVariable<float>(100f);
private NetworkVariable<float> currentMana = new NetworkVariable<float>(50f);
public float Health => currentHealth.Value;
public float MaxHealth => maxHealth;
public float Mana => currentMana.Value;
public float MaxMana => maxMana;
public override void OnNetworkSpawn()
{
// 초기화
if (IsServer)
{
currentHealth.Value = maxHealth;
currentMana.Value = maxMana;
}
}
/// <summary>
/// 대미지 적용 (서버에서만 실행)
/// </summary>
[Rpc(SendTo.Server)]
public void TakeDamageRpc(float damage)
{
currentHealth.Value = Mathf.Max(0f, currentHealth.Value - damage);
if (currentHealth.Value <= 0f)
{
HandleDeath();
}
}
/// <summary>
/// 마나 소모 (서버에서만 실행)
/// </summary>
[Rpc(SendTo.Server)]
public void UseManaRpc(float amount)
{
currentMana.Value = Mathf.Max(0f, currentMana.Value - amount);
}
/// <summary>
/// 마나 회복 (서버에서만 실행)
/// </summary>
[Rpc(SendTo.Server)]
public void RestoreManaRpc(float amount)
{
currentMana.Value = Mathf.Min(maxMana, currentMana.Value + amount);
}
private void HandleDeath()
{
// TODO: 사망 처리 로직
Debug.Log($"Player {OwnerClientId} died!");
}
}
}