캐릭터 움직임 및 애니메이션

This commit is contained in:
2026-03-09 15:31:30 +09:00
parent 1e8c23e128
commit 2aa52746e9
7613 changed files with 11324200 additions and 1724 deletions

View File

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Colosseum.UI.Editor
{
[CustomEditor(typeof(ConnectionUI))]
public class ConnectionUIEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Connection Controls", EditorStyles.boldLabel);
ConnectionUI connectionUI = (ConnectionUI)target;
EditorGUI.BeginDisabledGroup(!Application.isPlaying);
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("Start Host", GUILayout.Height(30)))
{
connectionUI.StartHost();
}
if (GUILayout.Button("Start Client", GUILayout.Height(30)))
{
connectionUI.StartClient();
}
if (GUILayout.Button("Start Server", GUILayout.Height(30)))
{
connectionUI.StartServer();
}
}
if (GUILayout.Button("Disconnect", GUILayout.Height(25)))
{
connectionUI.Disconnect();
}
EditorGUI.EndDisabledGroup();
if (!Application.isPlaying)
{
EditorGUILayout.HelpBox("Play Mode에서만 연결할 수 있습니다.", MessageType.Info);
}
}
}
}
#endif